Leap Attack: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from. | |||
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp. | *[[Iron Paladin|Iron Paladin's]] ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp. | ||
**This makes it easier to combo afterwards, and also lets you go from super armor straight to [[Status Effects|heavy stance]]. | **This makes it easier to combo afterwards, and also lets you go from super armor straight to [[Status Effects|heavy stance]]. | ||
*With the skill note, the launch at the end of Leap Attack will inflict a long hitstun | *With the skill note, the launch at the end of Leap Attack will inflict a long hitstun. | ||
*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | *The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. |