Wild Charge: Difference between revisions

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==Tips and Details==
==Tips and Details==
*Super armor is active while holding the skill key, you also get a 30% boost in physical and magical defence.
*Super armor is active while holding the skill key (with some exceptions!), you also get a 30% boost in physical and magical defence.
*The power increases depending on the time the skill key is held down, with the damage being two-fold at full charge.
*The power increases depending on the time the skill key is held down, with the damage being two-fold at full charge.
*A full charge takes around 8 seconds; receiving damage while charging will peak the charge significantly faster.
*A full charge takes around 8 seconds; receiving damage while charging will peak the charge significantly faster.
*How much faster it charges while receiving damage is based on the damage itself, not the number of hits, charging faster the more damage you take.
*How much faster it charges while receiving damage is based on the damage itself, not the number of hits. The more damage you receive, the faster you will charge.
*When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will launch 3 seconds after this, regardless of whether or not you are still holding down the skill key.
*When the maximum charge is reached, a low-key whistle sounds as Raven emits a shining aura. The skill will launch 3 seconds after this, regardless of whether or not you are still holding down the skill key.
*A glitch can cause Dark Nephilim ([[5-6]] boss) to be hit by this skill twice.
*A glitch can cause Dark Nephilim ([[5-6]] boss) to be hit by this skill twice (or more).
*Wild Charge has a relatively large vertical range, despite primarily being a horizontal skill. It also hits enemies that are directly behind you.
*Wild Charge has a large vertical range, despite primarily being a horizontal skill. It also hits enemies that are directly behind you.


{{RFSkills}}
{{RFSkills}}
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