Strong Will: Difference between revisions

80 bytes removed ,  30 January 2015
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| [[Image:SI_STRONGWILL.png]]
| [[Image:SI_STRONGWILL.png]]
| '''[Passive]''' Increase your attack.
| '''[Passive]''' Increase your attack.
Chance to ignore enemies' hits. (Knocked back and suffer only 1 damage)<br>
Chance to ignore enemies' hits. (gets knocked back and suffer only 1 damage)<br>
Changes the magic damage of some skills into physical damage.
Changes the magic damage of some skills into physical damage.
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*When blocking with [[Guard]] in dungeons, chance of damage negation is doubled.
*When blocking with [[Guard]] in dungeons, chance of damage negation is doubled.
*[[Strong Will]] can save [[Iron Paladin]] from '''any''' attack, including powerful one-hit skills.
*[[Strong Will]] can save [[Iron Paladin]] from '''any''' attack, including powerful one-hit skills.
*When blocking a attack that will knock down, you will just be knocked back instead.
*Actives and Special Actives whose explosions do physical damage instead of magic damage include: [[Lunatic Blow]], [[Detonation]], [[Steel Edge]], [[Lunatic Fury]], [[Aiming Shot]], [[Sudden Burster]], and [[Artillery Nova]].
*Actives and Special Actives whose explosions do physical damage instead of magic damage include: [[Lunatic Blow]], [[Detonation]], [[Steel Edge]], [[Lunatic Fury]], [[Aiming Shot]], [[Sudden Burster]], and [[Artillery Nova]].
**Combos which involve cannon shots are not affected.
**Combos which involve cannon shots are not affected.
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