Oberon Guard: Difference between revisions

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== Skill Information ==
== Skill Information ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Barrier's Stat'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial(Physical)
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Barrier(Magical)
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Diameter
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Duration
{{!}}-
{{!}} 1
{{!}} align="center" {{!}} 200%
{{!}} align="center" {{!}} 200%
{{!}} align="center" rowspan="5" {{!}} 400
{{!}} align="center" rowspan="5" {{!}} 6 Seconds
{{!}} align="center" rowspan="5" {{!}} 30MP
{{!}} rowspan="5" {{!}} 6 Seconds
{{!}}-
{{!}} 2
{{!}} align="center" {{!}} 250%
{{!}} align="center" {{!}} 250%
{{!}}-
{{!}} 3
{{!}} align="center" {{!}} 300%
{{!}} align="center" {{!}} 300%
{{!}}-
{{!}} 4
{{!}} align="center" {{!}} 350%
{{!}} align="center" {{!}} 350%
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 400%
{{!}} align="center" {{!}} 400%
{{!}}}


{| cellpadding="5" style="border-collapse: collapse; border: 1px solid rgb(0, 0, 0);"
|KR=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| style="border-style: solid; border-width: 1px;" | '''Lv'''  
{{!}}-
| style="border-style: solid; border-width: 1px;" | '''Initial P.Dmg<br>'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | '''Barrier M.Dmg'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Damage'''
| style="border-style: solid; border-width: 1px;" | '''Barrier Length'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" colspan="2" {{!}} '''Barrier's Stat'''
| style="border-style: solid; border-width: 1px;" | '''Barrier Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''MP Usage'''
| style="border-style: solid; border-width: 1px;" | '''MP'''  
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" rowspan="2" {{!}} '''Cooldown'''
| style="border-style: solid; border-width: 1px;" | '''CD'''
{{!}}-
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Initial(Physical)
| style="border-style: solid; border-width: 1px;" | 1
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Barrier(Magical)
| align="center" style="border-style: solid; border-width: 1px;" | &nbsp;200%
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Diameter
| align="center" style="border-style: solid; border-width: 1px;" | 200%
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE" {{!}} '''Duration
| align="center" style="border-style: solid; border-width: 1px;" rowspan="7" | 4M
{{!}}-
| align="center" style="border-style: solid; border-width: 1px;" rowspan="7" | 6s
{{!}} 1
| align="center" style="border-style: solid; border-width: 1px;" rowspan="7" | 30
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" rowspan="7" | 6s
{{!}} align="center" {{!}} %
|-
{{!}} align="center" rowspan="5" {{!}} 400
| style="border-style: solid; border-width: 1px;" | 2
{{!}} align="center" rowspan="5" {{!}} 6 Seconds
| align="center" style="border-style: solid; border-width: 1px;" | &nbsp;250%  
{{!}} align="center" rowspan="5" {{!}} 30MP
| align="center" style="border-style: solid; border-width: 1px;" | 250%
{{!}} rowspan="5" {{!}} 6 Seconds
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 3
{{!}} 2
| align="center" style="border-style: solid; border-width: 1px;" | &nbsp;300%
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" | 300%
{{!}} align="center" {{!}} %
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 4
{{!}} 3
| align="center" style="border-style: solid; border-width: 1px;" | &nbsp;350%  
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" | 350%
{{!}} align="center" {{!}} %
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 5 (M)
{{!}} 4
| align="center" style="border-style: solid; border-width: 1px;" | 400%  
{{!}} align="center" {{!}} %
| align="center" style="border-style: solid; border-width: 1px;" | 400%
{{!}} align="center" {{!}} %
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 6<br>
{{!}} 5 (M)
| align="center" style="border-style: solid; border-width: 1px;" | &nbsp;450%<br>
{{!}} align="center" {{!}} 200%
| align="center" style="border-style: solid; border-width: 1px;" | 450%
{{!}} align="center" {{!}} 200%
|-
{{!}}}
| style="border-style: solid; border-width: 1px;" | 7<br>
}}
| align="center" style="border-style: solid; border-width: 1px;" | &nbsp;???%<br>
| align="center" style="border-style: solid; border-width: 1px;" |
|}


<br>
== [[Skill Note]] ==
== [[Skill Note]] ==
'''Name:''' Activate Offense Mode!(NA) / Offense mode switch!(KR)
'''Name:''' Activate Offense Mode!(NA) / Offense mode switch!(KR)
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