Hellfire Gatling: Difference between revisions
→Tips and Details
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== Tips and Details == | == Tips and Details == | ||
*Overheating will allow you to fire 30 more shots. | *Overheating will allow you to fire 30 more shots. Each shot burns your HP equal to 20% of damage dealt. | ||
*Initial shots cannot pierce while overheated shots can pierce once. | |||
*This is best used when a foe is pressed against the wall to ensure maximum hits. | *This is best used when a foe is pressed against the wall to ensure maximum hits. | ||
* | *In PvP, opponents can not mana break from this skill if they're hit at point blank range since the shots are too fast. | ||
*This skill can build your Awakening gauge quickly, and though situationally, it can deal considerable amount of damage. | *This skill can build your Awakening gauge quickly, and though situationally, it can deal considerable amount of damage. | ||
**At level 12, this skill can deal roughly 8,040% Magical Damage with '''Overheat''', or 5,760% Magical damage without it. | **At level 12, this skill can deal roughly 8,040% Magical Damage with '''Overheat''', or 5,760% Magical damage without it. |