Hellfire Gatling: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Overheating will allow you to fire 30 more shots.
*Overheating will allow you to fire 30 more shots. Each shot burns your HP equal to 20% of damage dealt.
*Initial shots cannot pierce while overheated shots can pierce once.
*This is best used when a foe is pressed against the wall to ensure maximum hits.
*This is best used when a foe is pressed against the wall to ensure maximum hits.
*Enemies can not mana break from this skill if they're hit at point blank range since the shots are too fast.
*In PvP, opponents can not mana break from this skill if they're hit at point blank range since the shots are too fast.
*When overheating, it is advised to have more then 75% HP since 20% of the damage from each overheated shot will be burned from your HP.
*This skill can build your Awakening gauge quickly, and though situationally, it can deal considerable amount of damage.
*This skill can build your Awakening gauge quickly, and though situationally, it can deal considerable amount of damage.
**At level 12, this skill can deal roughly 8,040% Magical Damage with '''Overheat''', or 5,760% Magical damage without it.
**At level 12, this skill can deal roughly 8,040% Magical Damage with '''Overheat''', or 5,760% Magical damage without it.
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