Particle Prism: Difference between revisions
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'''Description:''' The prism will not break from hits. | '''Description:''' The prism will not break from hits. | ||
*This also | *This also prevents the prism from destroying projectiles that come into contact with it | ||
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[[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]] | [[File:ParticlePrismOld.png|thumb|Old Icon. It was changed after [[Lunatic Psyker]] release in KR.]] | ||
*The prism will have their own HP. It will break if its HP or its duration is depleted. | *The prism will have their own HP. It will break if its HP or its duration is depleted. | ||
**If the enemies hit the prism, | **If the enemies hit the prism, they can build MP and Awakening Charge, unless it is noted. | ||
*When noted, if the opponent is trapped inside the prism, the target is unable to escape unless they use [[Teleport]], use a 'pass' type combo, or destroy the prism. | *When noted, if the opponent is trapped inside the prism, the target is unable to escape unless they use [[Teleport]], use a 'pass' type combo, or destroy the prism. | ||
*The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate. | *The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate. | ||
*'''Particle Prism''' can destroy non-piercing projectiles | *'''Particle Prism''' can destroy non-piercing projectiles when used without the Skill Note. | ||
*This skill can be countered, but due to a bug, a counter attack sound will constantly appear every time Add attacks his opponent. | *This skill can be countered, but due to a bug, a counter attack sound will constantly appear every time Add attacks his opponent. | ||
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