Mega Electron Ball: Justice: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Mega Electronballs behave exactly like regular Electronballs, except they can be charged, and can be fired in all entity of being airbounre: during jumps and double jumps as well, instead of only during air dashes.  
*Mega Electronballs behave exactly like regular Electronballs, except they can be charged, and can be fired in all entity of being airborne: during jumps and double jumps as well, instead of only during air dashes.  
*Just like regular electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range.
*Just like regular electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time. As such, at level 3, you will potentially have an instacast charged ball every 4 seconds.
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