Lunatic Psyker: Difference between revisions

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| '''Crushing Smash (Nasod Armor Combo)'''
| '''Crushing Smash (Nasod Armor Combo)'''


Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAZ}} to continuously punch up to a maximum of 20 hits instead of the final heavy punch. You may choose to stop halfway through the 20 punches by pressing {{CNAX}}. The more punches executed, the faster the next set of punches will be.
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Barrage combo]], holding {{CR}} and repeatedly pressing {{CNAZ}} allow Add to continuously punch up to a maximum of 20 hits before knocking away. Pressing {{CNAX}} ends the punches earlier.  
*The more punches are executed, the faster the next set of punches become.
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(After base combo)<br>
(After base combo)<br>
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| '''Sliding Slam (Nasod Armor Combo)'''
| '''Sliding Slam (Nasod Armor Combo)'''


Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], you can choose to extend the combo by holding {{CR}} and pressing {{CNAX}} to continuously punch back and forth after the first kick. You may choose to stop halfway by pressing {{CNAZ}}.  
Halfway through [[Psychic_Tracer#Additional_Combos|Psychic Tracer's Electron Roundhouse Kick combo]], holding {{CR}} and repeatedly pressing {{CNAX}} allow Add to kick once and continuously punch back and forth before knocking away. Pressing {{CNAZ}} ends the punches earlier.  
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(After base combo)<br>
(After base combo)<br>
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