Dodge and Slash: Difference between revisions
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! Character Level !! Slash Damage (Physical) !! Max Number of Dodges !! MP Cost !! Cooldown | ! Character Level !! Slash Damage (Physical) !! Max Number of Dodges !! MP Cost !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan=2 | 316% || | | align="left" | 1 || rowspan=2 | 316% || rowspan=2 | 2 || rowspan=2 | 20 MP || rowspan=2 | 3 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
|} | |} | ||
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*The evasion effect only lasts as long as the dash. | *The evasion effect only lasts as long as the dash. | ||
**If the screen was paused by the activation of awakening or Special Actives, the evasion bonus will expire and Elesis can be hit before the dash is finished. | **If the screen was paused by the activation of awakening or Special Actives, the evasion bonus will expire and Elesis can be hit before the dash is finished. | ||
*During [[Sword of Victory]]'s activation, '''Dodge and Slash''' is enhanced: having a one second cooldown and no mana cost. | *During [[Sword of Victory]]'s activation, '''Dodge and Slash''' is enhanced: having a one second cooldown and no mana cost. | ||
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