Dodge and Slash: Difference between revisions

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! Character Level !! Slash Damage (Physical) !! Max Number of Dodges !! MP Cost !! Cooldown
! Character Level !! Slash Damage (Physical) !! Max Number of Dodges !! MP Cost !! Cooldown
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| align="left" | 1 || rowspan=2 | 316% || 1 || rowspan=2 | 20 MP || rowspan=2 | 3 Seconds
| align="left" | 1 || rowspan=2 | 316% || rowspan=2 | 2 || rowspan=2 | 20 MP || rowspan=2 | 3 Seconds
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| align="left" | [Enhanced]  || 2
| align="left" | [Enhanced]   
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|}
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*The evasion effect only lasts as long as the dash.
*The evasion effect only lasts as long as the dash.
**If the screen was paused by the activation of awakening or Special Actives, the evasion bonus will expire and Elesis can be hit before the dash is finished.
**If the screen was paused by the activation of awakening or Special Actives, the evasion bonus will expire and Elesis can be hit before the dash is finished.
*At [Enhanced] skill level, this skill can be used twice in rapid succession.
*During [[Sword of Victory]]'s activation, '''Dodge and Slash''' is enhanced: having a one second cooldown and no mana cost.
*During [[Sword of Victory]]'s activation, '''Dodge and Slash''' is enhanced: having a one second cooldown and no mana cost.
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