Solace's Fortress: Difference between revisions

KoG...."fixed" some stuff...
(Undo revision 392665 by Gameboy224 (talk))
(KoG...."fixed" some stuff...)
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*'''Teleport:''' Solace can blink across the map at will.
*'''Teleport:''' Solace can blink across the map at will.
*'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash.
*'''Mana Break:''' Solace can mana break, much like players, allowing him to avoid soaking in attacks and even gives him a few moments of invincibility just like players. This does not actually decrease his MP and he will use this very frequently.
*'''Mana Break:''' Solace can mana break, much like players, allowing him to avoid soaking in attacks and even gives him a few moments of invincibility just like players. This does not actually decrease his MP and he will use this very frequently.
*'''Slash Combo:''' Perform several consecutive slashes finishing by launching targets.
*'''Slash Combo:''' Perform several consecutive slashes finishing by launching targets.
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Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves.
Upon the start of the fight, Solace's health bar will be engulfed by the '''[Mark of Judgement]'''. The mark will change depending on the outcome of '''[Judgement]''' moves.
*'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with a debuff that reduces their damage and speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain a buff that increases their damage and speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to a certain amount of the damage inflicted.
*'''Mark of Judgement:''' When a player fails a '''[Judgement]''' move, they will be inflicted with a debuff that reduces their damage and speed and adds one gauge to the mark. When a player clears a '''[Judgement]''' move successfully, they will gain a buff that increases their damage and speed and removes one gauge from the mark. When the mark is filled completely, Solace will burn HP from any player that attacks him, equal to a certain amount of the damage inflicted.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a sigil that counts down until it explodes. The player fails the attack if the sigil overlaps with the player upon exploding.
*'''[Judgement] Confusion Stigma:''' Solace will inflict players with a sigil that counts down until it explodes. The player fails the attack if the sigil overlaps with the player upon exploding.the sigil covering Solace during this attack.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards to the left and 3 Light Scabbards to the right. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Darkness Flame:''' Solace will warp to the center of the stage, summoning 3 Dark Scabbards and 3 Light Scabbards in 6 spots on the stage in a random order. If Solace is allowed to recover 3 of these scabbards, the player fails the attack and he will cause a stage wide explosion dealing massive damage to everyone. If the player prevents this by destroying the scabbards or keeping him occupied by having him attack you, Solace will be weakened for a period of time allowing you to deal damage to him uninterrupted.
*'''[Judgement] Ignition Lane:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach.
*'''[Judgement] Ignition Lane:''' Solace sends dark swords up from the ground, knocking players up and binding them in the air. He will then warp to the center of the stage while causing the swords to fall back down and embed themselves into the ground. Solace will then detonate the swords causing a huge pillar of fire to erupt from the ground. The bind can be escaped by tapping the directional keys quickly. The player fails the attack if they are hit by the pillars of fire. One of the two flotation devices on either side of the stage will activate allowing the player to jump out of reach. A command jump such as Luciel's >>^X will not allow you to gain enough height.
**Currently, the jump pads are heavily affected by delay, so that they will either not jump you in time to clear the move (even if you end up high enough to dodge the flames), or just not jump at all.
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|[[File:SolaceUnmaskedFace.png|60px]]
|[[File:SolaceUnmaskedFace.png|60px]]
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