Quantum Bomb/ModA: Difference between revisions
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! MP Usage !! Cooldown | ! MP Usage !! Cooldown | ||
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| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy| | | {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 28.8 Seconds | ||
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*The missiles can even target enemies in the background or foreground, as seen in [[Judge's Sanctuary]]. | *The missiles can even target enemies in the background or foreground, as seen in [[Judge's Sanctuary]]. | ||
* If there are no targets in range, the skill icon will be darkened, and the skill will be unable to be used. | * If there are no targets in range, the skill icon will be darkened, and the skill will be unable to be used. | ||
*'''[Mod] Quantum Bomb''' can deal up to {{formatnum:{{#expr: (501 + 842 + 185*9)*3}}}}% ({{formatnum:{{#expr: (163 + 275 + 59*9)*3}}}}% in PvP) Physical Damage if all three missiles land in the same area. With '''Heavy''', it can deal up to {{formatnum:{{#expr: ((501 + 842 + 185*9)*3)*1. | *'''[Mod] Quantum Bomb''' can deal up to {{formatnum:{{#expr: (501 + 842 + 185*9)*3}}}}% ({{formatnum:{{#expr: (163 + 275 + 59*9)*3}}}}% in PvP) Physical Damage if all three missiles land in the same area. With '''Heavy''', it can deal up to {{formatnum:{{#expr: ((501 + 842 + 185*9)*3)*1.44}}}}% ({{formatnum:{{#expr: ((163 + 275 + 59*9)*3)*1.44}}}}% in PvP) Physical Damage. | ||
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