Heavy Field: Difference between revisions

No change in size ,  16 January 2019
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| align="left" | [Enhanced] || 240 MP
| align="left" | [Enhanced] || 240 MP
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*Field prevents enemies from dashing or jumping.


=== {{PvP}} ===
=== {{PvP}} ===
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== Tips and Details ==
== Tips and Details ==
*Field prevents enemies from dashing or jumping.
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, Heavy Field will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*Unlike [[Tactical Field]] which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected.
*Unlike [[Tactical Field]] which buffs the players standing in the field, Heavy Field debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage and debuff immune targets will be unaffected.
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