Guillotine Press: Difference between revisions

m
Well, since that was as such, then this needs to say that the descent affects each stomp. I had the impression that it only affected one.
m (Undo revision 55712 by TruShot (talk), That hit was from Descent, it has a different skill damage multiplier and happens during the first stomp too.)
m (Well, since that was as such, then this needs to say that the descent affects each stomp. I had the impression that it only affected one.)
Line 78: Line 78:
* After the 3/29 patch, the hits during descent no longer gives mp.
* After the 3/29 patch, the hits during descent no longer gives mp.
*Heavily affected by lag.
*Heavily affected by lag.
*Similar to [[Sharp Fall]], this skill inflicts damage during the descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit).
*Similar to [[Sharp Fall]], this skill inflicts damage during each descent animation of the skill (if this skill is at lv5, then the damage is around 50% physical damage per hit).
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp.
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp.
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage.
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage.
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