Taser Pilum: Difference between revisions

1,788 bytes added ,  30 June 2019
no edit summary
No edit summary
Line 85: Line 85:
! Level Required !! Electric Spear (Magical) !! Number of Penetration !! [[Status Effects/Faint|Faint]] Duration !! Charge Time !! MP Usage !! Cooldown
! Level Required !! Electric Spear (Magical) !! Number of Penetration !! [[Status Effects/Faint|Faint]] Duration !! Charge Time !! MP Usage !! Cooldown
|-
|-
| align=left | 40 || rowspan=2 | 1849% → 2924% || rowspan=2 | 1 ~ 7 || rowspan=2 | 1.5 Second || 3 Seconds || rowspan=2 | 80 MP || rowspan=2 | 7 Seconds
| align=left | 40 || rowspan=2 | 1720% → 2924% || rowspan=2 | 1 ~ 7 || rowspan=2 | 1.5 Second || 3 Seconds || rowspan=2 | 80 MP || rowspan=2 | 7 Seconds
|-
|-
| align="left" | [Enhanced] || 1.5 Seconds
| align="left" | [Enhanced] || 1.5 Seconds
Line 95: Line 95:
! Level Required !! Electric Spear (Magical)
! Level Required !! Electric Spear (Magical)
|-
|-
| align=left | 40 || rowspan=2 | 554% → 877%
| align=left | 40 || rowspan=2 | 516% → 877%
|-
|-
| align="left" | [Enhanced]
| align="left" | [Enhanced]
Line 111: Line 111:
|-
|-
| {{SkillText|Powerful|150}} || 10.5 Seconds || {{SkillText|Heavy|144|120}} || 8.4 Seconds
| {{SkillText|Powerful|150}} || 10.5 Seconds || {{SkillText|Heavy|144|120}} || 8.4 Seconds
|}
<br>
== [[Skill Traits]] (06/20/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Light Taser Pilum !! Empowered Taser Pilum
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! MP Usage !! Attribute Effect
|-
| {{SkillText|Light|80}} || 64 MP || {{SkillText|Empowered|120}}
|}
|}
<br>
<br>
Line 123: Line 134:


== Tips and Details ==
== Tips and Details ==
*The player is able to move around freely while charging, and the spear can be fired while in midair.
*In '''Fusion''' mode, the skill's damage is only reduced to 50% instead of 25%.
*Activation time of this skill is very close to [[Spitfire]]'s but a little slower.
*This skill can be useful against targets with Super Armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*This skill can be useful against targets with Super Armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]], or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Victory Survival Strategy]] passive due to their reduction in stun duration.
**Any Stun duration reductions such as Light Resistance and passives like [[Mind Control]] can render the short stun duration ineffective however.
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. [[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] and [[Energetic Heart|<font color="33ffff">Fusion Mode (Combined)</font>]] have the shortest range for '''Taser Pilum'''.
*'''Taser Pilum''''s piercing count is reset when passing through a force field. Range is also reset, except during [[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] and [[Energetic Heart|<font color="grey">Fusion Mode (White)</font>]].
**When fired with a force field active, due to the projectile's speed, the field doesn't actually apply right away, and enemies well behind the field may still be hit by the normal damage.
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
===KR===
*With no field / <font color="red">'''Amplify'''</font> / <font color="blue">'''Spectrum'''</font> / <font color="green">'''Reactive'''</font> / <font color="grey">'''Fusion'''</font> respectively, '''[Enhanced] Taser Pilum''' can deal up to {{formatnum:{{#expr: 2942}}}}% ({{formatnum:{{#expr: 877}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: 2942*1.2}}}}% ({{formatnum:{{#expr: 877*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: 2942*0.45*3}}}}% ({{formatnum:{{#expr: 877*0.45*3}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: 2942}}}}% ({{formatnum:{{#expr: 877}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: 2942*0.5*3}}}}% ({{formatnum:{{#expr: 877*0.5*3}}}}% in PvP)</font> Magical Damage.
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: 2942*1.2}}}}% ({{formatnum:{{#expr: 877*1.2}}}}% in PvP) / <font color="red">{{formatnum:{{#expr: 2942*1.2*1.2}}}}% ({{formatnum:{{#expr: 877*1.2*1.2}}}}% in PvP)</font> / <font color="blue">{{formatnum:{{#expr: 2942*0.45*3*1.2}}}}% ({{formatnum:{{#expr: 877*0.45*3*1.2}}}}% in PvP)</font> / <font color="green">{{formatnum:{{#expr: 2942*1.2}}}}% ({{formatnum:{{#expr: 877*1.2}}}}% in PvP)</font> / <font color="grey">{{formatnum:{{#expr: 2942*0.5*3*1.2}}}}% ({{formatnum:{{#expr: 877*0.5*3*1.2}}}}% in PvP)</font> Magical Damage.
<br>
<br>


ElEditors, Administrators
16,042

edits