Leap Attack: Difference between revisions

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| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him.  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Active]''' Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him.  
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<br>  
<br>  
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Barge Damage'''  
{{!}} '''Barge Damage<br>(Physical)'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Landing Damage'''
{{!}} '''Landing Damage<br>(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cool Down'''   
{{!}} '''Cool Down'''   
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
{{!}} align="left" {{!}} 1  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 55%
{{!}} 55%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 260%
{{!}} 260%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="8" {{!}} 40 MP  
{{!}} rowspan="8" {{!}} 40 MP  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28 Seconds
{{!}} 28 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} align="left" {{!}} 2  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 70%
{{!}} 70%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 320%
{{!}} 320%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 Seconds
{{!}} 20 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} align="left" {{!}} 3  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 95%
{{!}} 95%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 380%
{{!}} 380%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 14 Seconds
{{!}} 14 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4  
{{!}} align="left" {{!}} 4  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 110%
{{!}} 110%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 440%
{{!}} 440%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 10 Seconds
{{!}} 10 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} align="left" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 125%  
{{!}} 125%  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 500%  
{{!}} 500%  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
{{!}} 7 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} align="left" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 140%  
{{!}} 140%  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 560%  
{{!}} 560%  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
{{!}} 6 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} align="left" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 155%  
{{!}} 155%  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 620%  
{{!}} 620%  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6 Seconds
{{!}} 6 Seconds
{{!}}-
{{!}}- align="center"
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8
{{!}} align="left" {{!}} 8
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 170%  
{{!}} 170%  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 680%  
{{!}} 680%  
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Seconds
{{!}} 5 Seconds
{{!}}}
{{!}}}


<br>
== [[Skill Note]] ==
== [[Skill Note]] ==
'''Name:''' Earth Quake (KR)
'''Name:''' Earth Quake (어스 퀘이크)
 
'''Description:''' The landing stomp at the end no longer lifts the opponents.
*Instead has a long hitstun.
 


'''Description:''' Instead of having a long hitstun, the landing stomp at the end no longer lifts the opponents.


<br>
== Tips and Details ==
== Tips and Details ==
*As you crash forcefully into the ground, you inflict great additional impact damage.
*As you crash forcefully into the ground, you inflict great additional impact damage.
**The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
**The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp.
*[[Iron Paladin|Iron Paladin's]] ^vZZ combo also applies to the stomp at the end of Leap Attack, acting in place of the ^v stomp.
**Making it easier to combo afterwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]].   
**This makes it easier to combo afterwards, and also lets you go from stoic straight to [[Status Effects|heavy stance]].   
*With the skill note, the launch at the end of Leap Attack will inflict a long hitstun even if the enemy has reached KD limit or breaks their mana on that hit, resetting knockdown value and allowing further attacks.
 
 
<br>
== Trivia ==
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*Leap Attack is useful for evading head-on stoic attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
*The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
*With the skill note, the launch at the end of Leap Attack will inflict a long hitstun even if the enemy has reached KD limit or breaks their mana on that hit, resetting knockdown value and allowing further attacks.
*Strangely, the boost requires no cannonballs.
*Strangely, the boost requires no cannonballs.


<br>
{{FGSkills}}  
{{FGSkills}}  


[[Category:Chung_Skills]]
[[Category:Chung_Skills]]
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