Spell: Thunder/ModA: Difference between revisions

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*In certain locations, for example on [[Sea of Ruin]]'s boss room or [[Titan's Grotto]]'s second stage, this skill will slip off the ground right after dealing very first few hits.
*In certain locations, for example on [[Sea of Ruin]]'s boss room or [[Titan's Grotto]]'s second stage, this skill will slip off the ground right after dealing very first few hits.
*The '''Thunder''' portion of the skill has little to no vertical range, not infrequently resulting in not hitting or partially hitting an enemy located slightly above the ground or completely midair (for example [[Sea of Ruin|Chaos Leviathan]], [[Altar of Invocation|Annihilator]] or [[Titan's Grotto|Iserlohn Core]]).
*The '''Thunder''' portion of the skill has little to no vertical range, not infrequently resulting in not hitting or partially hitting an enemy located slightly above the ground or completely midair (for example [[Sea of Ruin|Chaos Leviathan]], [[Altar of Invocation|Annihilator]] or [[Titan's Grotto|Iserlohn Core]]).
**To avoid this issue, it is recommended to cast the skill for a platform if possible.
**To avoid this issue, it is recommended to cast the skill from a platform if possible.
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