Commander's Mark: Difference between revisions

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| <center>Lv5</center>
| <center>Lv5</center>
| <center>55 SP</center>
| <center>55 SP</center>
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class                !! Master !! Required Level !! SP Used per Level !! Alternative
|-
| [[Shelling Guardian]] || Lv. 20 || 35            || 3                || [[Cannon Strike]]
|}
|}
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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF;"
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| rowspan="8" | 3
| rowspan="8" | 3
| 100%
| 100%
| rowspan="8" | 20% of the trigger*
| rowspan="8" | 20% of the '''Last Attack'''
| rowspan="2" | 1
| rowspan="2" | 1
| rowspan="8" | 2 seconds
| rowspan="8" | 2 seconds
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| 52 MP
| 52 MP
|}
|}
*The trigger is the hit that procs the rockets. E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage.
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! colspan="4" | Marking Debuff !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Smash (Physical) !! Rocket (Magical)<br>% of '''Last Attack''' !! Maximum number of<br>marked targets !! Number of Rockets<br>per wave !! Wave cooldown !! Duration
|-
| align="left" | 1 || rowspan="2" | 35 || 126% || 20% || rowspan="15" | 3 || rowspan="15" | 3 || rowspan="15" | 2 Seconds || rowspan="15" | 15 Seconds || rowspan="15" | 40 MP || rowspan="15" | 5 Seconds
|-
| align="left" | 2 || 130% || 21%
|-
| align="left" | 3 || 36 ||  || 
|-
| align="left" | 4 || 39 ||  || 
|-
| align="left" | 5 || 42 ||  || 
|-
| align="left" | 6 || 45 ||  || 
|-
| align="left" | 7 || 48 ||  || 
|-
| align="left" | 8 || 51 ||  || 
|-
| align="left" | 9 || 54 ||  || 
|-
| align="left" | 10 || 57 ||  || 
|-
| align="left" | 11 || 60 ||  || 
|-
| align="left" | 12 || 63 ||  || 
|-
| align="left" | 13 || 66 ||  || 
|-
| align="left" | 14 || 69 ||  || 
|-
| align="left" | 15 || 72 ||  || 
|}
</tabber>
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<br>


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'''Description:''' There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
'''Description:''' There will be a 20% chance when firing to produce a red missile that does 1.65 times more damage and has a larger explosion.
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== Tips and Details ==
== Tips and Details ==
*The last attack that activated the waves procs the rockets. E.g., if triggered by [[Gigantic Impact]]'s slam (3624% physical), each rocket does 724.8% magic damage.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*The missiles will not stack on a single target, and one wave of missiles must complete before the next wave can be launched.
*In PvP, a target can easily escape due to the small hitstun by the marking smash.
*In PvP, a target can easily escape due to the small hitstun by the marking smash.
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