ElEditors, Interface administrators, Administrators
70,867
edits
(for weird skills - fixed version) |
No edit summary |
||
Line 128: | Line 128: | ||
-- Define total/average damage calculation based on damage per hit and hit amount. | -- Define total/average damage calculation based on damage per hit and hit amount. | ||
function getTotal(dmg, hits, fval) | function getTotal(dmg, hits, fval, count) | ||
local i = 1 | local i = 1 | ||
fvals[fval] = 0 | fvals[fval] = 0 | ||
Line 135: | Line 135: | ||
fvals[fval] = fvals[fval] + data[dmg .. i] * data[hits .. i] | fvals[fval] = fvals[fval] + data[dmg .. i] * data[hits .. i] | ||
i = i + 1 | i = i + 1 | ||
end | |||
-- For skills with multiple same parts, ex. Clementine, Silent Abyss, Enough Mineral | |||
if count == true then | |||
fvals[fval] = fvals[fval] * args.count | |||
end | end | ||
-- Apply Useful modifier. | -- Apply Useful modifier. | ||
Line 145: | Line 149: | ||
-- TODO: Change how this works once the old input method is removed. | -- TODO: Change how this works once the old input method is removed. | ||
if inArgs(pr .. 'dmg') then | if inArgs(pr .. 'dmg') then | ||
getTotal(pr .. 'dmg', 'hits', 'total_damage' .. su) | if (inArgs('count')) then | ||
getTotal(pr .. 'dmg', 'hits', 'each_damage' .. su) | |||
getTotal(pr .. 'dmg', 'hits', 'total_damage' .. su, true) | |||
else | |||
getTotal(pr .. 'dmg', 'hits', 'total_damage' .. su) | |||
end | |||
if inArgs('avg_hits') then | if inArgs('avg_hits') then |