Leap Attack: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Languages|Leap Attack}} | |||
<div style="float: right;">{{#ev:youtube|tZATcWz4tZY|300}}</div> | <div style="float: right;">{{#ev:youtube|tZATcWz4tZY|300}}</div> | ||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[Image:SI_LEAPATTTACK.png]] | |||
| '''[Active]''' Chung fires the Destroyer near his feet to boost himself at high speed for a super-armored head-on barge into opponents, launching them into the air with him. | |||
|} | |} | ||
<br> | |||
== Requirements == | |||
== Requirements | |||
<tabber> | <tabber> | ||
NA= | NA= | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#99CCFF" | |- style="background:#99CCFF" | ||
! | ! Class !! Master !! Level Required !! SP Cost per Level | ||
|- | |- | ||
| [[Fury Guardian]] || Lv. 20 || 35 | | [[Fury Guardian]] || Lv. 20 || 35 || 3 | ||
|} | |} | ||
</tabber> | </tabber> | ||
<br> | <br> | ||
== Skill Information | == Skill Information == | ||
<tabber> | <tabber> | ||
NA= | NA= | ||
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'''Description:''' Instead of having a long hitstun, the landing stomp at the end no longer lifts the opponents. | '''Description:''' Instead of having a long hitstun, the landing stomp at the end no longer lifts the opponents. | ||
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== Tips and Details == | == Tips and Details == | ||
*As you crash forcefully into the ground, you inflict great additional impact damage. | *As you crash forcefully into the ground, you inflict great additional impact damage. | ||
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*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | *Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you. | ||
*The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | *The super armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough. | ||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
*Despite the description and animation effects, the boost requires no cannonballs. | *Despite the description and animation effects, the boost requires no cannonballs. | ||
<br> | |||
<tabber> | <tabber> | ||
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