Dark Force: Difference between revisions

5 bytes removed ,  13 November 2022
Tag: Reverted
Tag: Reverted
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**Similarly to a [[Weapon Taker]] with [[Mercenary Behavior]], '''Dark Knight''' and [[Crimson Avenger]] don't take damage from Blood Hit activation when below 20% HP.
**Similarly to a [[Weapon Taker]] with [[Mercenary Behavior]], '''Dark Knight''' and [[Crimson Avenger]] don't take damage from Blood Hit activation when below 20% HP.
*'''Blood Hit''''s HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.
*'''Blood Hit''''s HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.
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*The color of Elesis' Gale and Annihilation auras becomes darker, due to the incorporation of darkness.
*The color of Elesis' Gale and Annihilation auras becomes darker, due to the incorporation of darkness.
**Similarly, [[Sacred Templar]]'s [[Dilution]] also changes the colors of his [[Way of the Sword|Way of the Sword Auras]], but brightens their colors instead.
**Similarly, [[Sacred Templar]]'s [[Dilution]] also changes the colors of his [[Way of the Sword|Way of the Sword Auras]], but brightens their colors instead.
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