Fee Fi Fo: Difference between revisions

534 bytes added ,  7 January 2023
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* The missiles have a massive range of tracking, especially considering this skill's cooldown and MP usage, making it not only very potent and spammable in PvP, but also a great tool for clearing, despite being a [[:Category:Tenacity Skills|Tenacity]] skill.
* The missiles have a massive range of tracking, especially considering this skill's cooldown and MP usage, making it not only very potent and spammable in PvP, but also a great tool for clearing, despite being a [[:Category:Tenacity Skills|Tenacity]] skill.
* The rockets are also capable of dealing splash damage to targets near each other.
* The rockets are also capable of dealing splash damage to targets near each other.
*Fired missiles will re-route at the next target after a certain period of time, going slightly into the background. If a target is not found, they will come back and continue doing damage until the skill expires.
* The missiles will prioritize new targets whenever they hit an enemy, and will rarely circle back to already hit enemies unless no new targets can be found in range. Additionally, they take a very long amount of time after hitting an enemy to target a new one, making the skill more optimal in rooms where enemies are spaced out than close together. Their splash damage does alleviate the issue somewhat however.
** On a single enemy, the missiles will typically only hit 3 times each, dealing around 18 hits in total.
** The missiles will go into the back- or foreground when targeting an enemy behind them, which may rarely cause them to get stuck circling around that enemy in 3D space if they were directly behind it, due to the arc it takes.
*Only extremely large targets with a 3D hitbox are capable of getting hit throughout the entire skill's duration.<br><br>
*Only extremely large targets with a 3D hitbox are capable of getting hit throughout the entire skill's duration.<br><br>


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