Boing: Difference between revisions

15 bytes added ,  12 May 2023
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{{Languages|Boing}}
{{Languages|Boing}}
<div style="float: right;">{{#ev:youtube|fM5vxzoXi_g|400}}</div>
{{ForceSkillTabs
|Character=Laby
|Skill=Boing
}}
{{#ev:youtube|fM5vxzoXi_g|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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| char = Laby
| char = Laby
| true
| true
}}<br><br>
}}
<br>


== Tips and Details ==
== Tips and Details ==
* Targets will be launched up just as high as you jump from being hit by this skill, allowing you to continue attacking them in midair.
* Targets will be launched up just as high as you jump from being hit by this skill, allowing you to continue attacking them in midair.
* It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of Laby's Air Dashes near a wall, especially with the '''Persistent''' trait.<br><br>
* It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of Laby's Air Dashes near a wall, especially with the '''Persistent''' trait.
<br>


==Updates==
==Updates==
ElEditors, Administrators
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