Queen's Throne: Difference between revisions

Changed Skill Traits to templates; removed ZZZZ tip as it's no longer relevant.
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Changed Skill Traits to templates; removed ZZZZ tip as it's no longer relevant.)
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| {{PvP}} || 1240% || +3
| {{PvP}} || 1240% || +3
|}
|}
=== Modified Commands ===
=== Modified Commands ===
  {{SkillText|Combo|1~2}}
  {{SkillText|Combo|1~2}}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Traits|Eve|Queen's Throne|Killing Blow (1), Regenerating (1)|duration=30|duration1=110|mp=200|mp_enhanced=180|mp2=50|chance2=50}}
|-
! rowspan=2 | Stage !! colspan=2 | Killing Blow (1) Queen's Throne !! colspan=2 | Regenerating (1) Queen's Throne
|-
! Attribute Effect !! Duration !! Attribute Effect !! MP Recovery
|-
| Normal || rowspan=2 | {{SkillText|Killing Blow (1)|110}} || rowspan=2 | 33 Seconds || rowspan=2 | {{SkillText|Regenerating (1)|50|50}} || 100 MP
|-
| [Enhanced] || 90 MP
|}
<br>


== Related Skills ==
== Related Skills ==
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*The additional stinger hits provided to commands do also count as Strength Tier skill damage, and are affected by any relevant bonuses.
*The additional stinger hits provided to commands do also count as Strength Tier skill damage, and are affected by any relevant bonuses.
*Only the additional stinger hits will reduce KD, not all affected command hits.
*Only the additional stinger hits will reduce KD, not all affected command hits.
**You can cancel out of the attacks, allowing for only the stingers to hit the target. This can be useful for managing knockdown in PvP, although it requires high enough action speed to prevent your opponent from escaping mid-combo.
*Unlike [[Code: Recovery - Trick Key]], you will still only be able to glide upwards once, though using both together gives you a tremendous amount of mobility and air time.
*Unlike [[Code: Recovery - Trick Key]], you will still only be able to glide upwards once, though using both together gives you a tremendous amount of mobility and air time.
*The stingers added to {{CDRU}}{{CZ}}{{CIO|Z}}{{CIO|Z}} and {{CU}}{{CIO|X}} may often fail to connect on smaller targets due to their much smaller hitboxes than visuals would imply.
*The stingers added to {{CDRU}}{{CZ}}{{CIO|Z}}{{CIO|Z}} and {{CU}}{{CIO|X}} may often fail to connect on smaller targets due to their much smaller hitboxes than visuals would imply.
**While {{CX}}{{CX}}{{CDX}}{{CIO|X}} and {{CX}}{{CX}}{{CRX}}{{CIO|X}} visually gain stingers, they do not appear to do anything at all. It is unclear if this is intentional.
**While {{CX}}{{CX}}{{CDX}}{{CIO|X}} and {{CX}}{{CX}}{{CRX}}{{CIO|X}} visually gain stingers, they do not appear to do anything at all. It is unclear if this is intentional.
*Under large amounts of latency, the buff may sometimes fail to apply to you at all. Being the host usually gets around this issue, wherever possible.
*Under large amounts of latency, the buff may sometimes fail to apply to you at all. Being the host usually gets around this issue, wherever possible.
*Due to the stingers inflicting hitstun, {{CZ}}{{CZ}}{{CZ}}{{CIO|Z}} will no longer launch, as the stingers will catch the enemy immediately, allowing you to loop the command very easily. This also can prevent {{CU}}{{CIO|X}} from knocking down, if the stingers actually connect.
*Due to the stingers inflicting hitstun, this can prevent {{CU}}{{CIO|X}} from knocking down if the stingers connect.
*{{CX}}{{CX}}{{CIO|X}} will still launch enemies while affected by the buff, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
*{{CX}}{{CX}}{{CIO|X}} will still launch enemies while affected by the buff, causing them to be knocked away quite far. Only enemies that cannot be launched and are wide enough can be hit by all 7 hits.
**It's rather easy to follow up on the attack since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
**It's rather easy to follow up on the attack since you have ample time to catch up with the launched enemy and hit them as they fall from the air.
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