Steady Concentration: Difference between revisions

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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|018|Steady Concentration}}<br>(Upon Using a Heavy Weapon Skill)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|018|Steady Concentration}}<br>(Upon Using a Heavy Weapon Skill)
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! Critical<br>Increase {{stat|a}}!! Maximize<br>Increase {{stat|a}}!! Max Stacks !! Duration !! Stacks Lost After<br>Duration Expiration
! Critical<br>Increase {{stat|n}}!! Maximize<br>Increase {{stat|n}}!! Max Stacks !! Duration !! Stacks Lost After<br>Duration Expiration
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| colspan="7" | {{PvE}}/{{PvP}}
| colspan="7" | {{PvE}}/{{PvP}}
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*Unlike [[Heavy Weapon Mastery]], the buff's duration starts at the moment you start the skill instead of when it ends, making it rather difficult to maintain this buff's stacks, as most skills will take around 2~3 seconds to recover from their animation.
*Unlike [[Heavy Weapon Mastery]], the buff's duration starts at the moment you start the skill instead of when it ends, making it rather difficult to maintain this buff's stacks, as most skills will take around 2~3 seconds to recover from their animation.
**This is especially counterproductive when using Special Actives that can be charged or extended, as you can lose stacks just for maintaining the skill for too long.
**This is especially counterproductive when using Special Actives that can be charged or extended, as you can lose stacks just for maintaining the skill for too long.
*Both Critical and Maximize Increases are normalized.
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