Desperado/ModA: Difference between revisions

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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
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== Total Damage ==
==Extra Information==
=== Total Damage ===
{{Damage|true|LuCiel
{{Damage|true|LuCiel
|dmg=780, 1245
|dmg=780, 1245
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}}
}}
*Does not account for splash damage, and assumes single target.
*Does not account for splash damage, and assumes single target.
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-LuCiel"
|-
! Affected By Action Speed
|-
| {{Check|Y}}
|}
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== Tips and Details ==
== Tips and Details ==
*Unlike its regular version, '''[Mod] Desperado''' does not reduce all speeds of the target. However, it has a greater coverage and deals more damage, making it far more useful in dungeons.
*Unlike its regular version, '''[Mod] Desperado''' does not reduce all speeds of the target. However, it has a greater coverage and deals more damage, making it far more useful in dungeons.
*As with the regular version, '''Ciel''' fires once per enemy caught inside '''Desperado'''. If the enemy dies before he fires, the shot count will decrease appropriately.
*As with the regular version, you fire once per enemy caught inside '''Desperado'''. If an enemy dies before you can fire at it, the shot count will decrease appropriately.
*In PvP, your opponent's summons will count towards this skill's "Enemies Restrained" counter. If both the caster and summon are restrained, the '''Shoot''' damage dealt is essentially quadrupled.
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|FR=Desperados |FRName=Desperados
|FR=Desperados |FRName=Desperados
|CN=亡命射击 |CNName=Desperado Shoot
|CN=亡命射击 |CNName=Desperado Shoot
|JP=デスペラード |JPName=Desperado
}}
}}
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{{SkillNav - Diangelion}}
{{SkillNav - Diangelion}}
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