Delayed Fire: Difference between revisions

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*[[Wrathful Seed]]
*[[Wrathful Seed]]
*[[Eldrasil`s Rage]]
*[[Eldrasil`s Rage]]
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
<br>Affect-able traps set after [[Delayed Fire]] is activated will not explode on impact.
*Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
*Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
<br>Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
*Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on any target.
<br>Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on any target.
<br>The max number of twigs present is 5, whether they are on the ground or on targets.
*The max number of twigs that can be present is 5, whether they are on the ground or on targets.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
**Though the active only allows 5 stacks, there are image files for up to 10 stacks.
<br>All players can see who has twigs stacked on them, but only you will be able to see the number of stacks.
*All players can see who has twigs stacked on them because the target(s) will have the debuff icon, but only you will be able to see the number of stacks.
<br>When more than 1 trap is detonated by [[Delayed Fire]], affected traps will gain additional damage based on the number of traps detonated.
<br>When more than 1 trap is detonated by [[Delayed Fire]], affected traps will gain additional damage based on the number of traps detonated.
*The additional damage is the Trap multiplier times a certain Multiplier.  
*The additional damage is the Trap multiplier times a certain Multiplier.  
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*The Multiplier is the number of affected traps (includes twigs as well) in play minus one.  
*The Multiplier is the number of affected traps (includes twigs as well) in play minus one.  
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
*The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
**The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
*The Trap Multiplier increases as the level of delayed fire increases.  
*The Trap Multiplier increases as the level of delayed fire increases.  
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
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