Temple of Trials

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Temple of Trials

Temple of Trials. A hidden place surrounded by suspicion. We need to save the fallen White Colossus.

Description
The shrine is at the end of Hamel, a hidden place unknown to anyone. Rumor has it, there lies the power of the Guardian Stone.
Recommended Level
70-99
Required Combat Power
90
Entry Requirements
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  • Have 1 Secret Dungeon Entry Permit in your inventory.
  • Must be Level 70 or higher.
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Ally
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Ally Image Ally Description Ally Moves
Water Priestess Sasha - When you start this dungeon, there will be an NPC named Sasha. She will follow the El Search Party and tell you what the Temple of Trials is.
  • Heal: Sasha heals 10% of your max HP.
  • Water Shield: Sasha gives you a shield that 25% Reduced Damage for up to 3 hits.
  • Fully Heal: After each trial, she will fully heal your HP when you go back to the start in order of the Trials.

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Mobs
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  • All mobs except Ancient Magmanta now can activate stoic after 30 hits.
Monster Image Monster Description Monster Moves
Brutal Walker - Same as Shadow Port Walker but will super armor during first and last hit.
  • Claw Attack: A basic 3 hit combo with their claws.
Brutal Defender - An enhanced version of Shadow Port Defender.
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that gives enemies within range super armor.
Brutal Charger - Same as Shadow Port Charger.
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Brutal Voider - Same as Shadow Port Voider. Can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP.
  • Energy Bolt: If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
Brutal Trickster - Same as Shadow Port Trickster.
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.
Twinky Linker - Same as Shadow Linker but instead will using Soul Link this mobs now can use Lightning.
  • Lightning Bolt: The Linker shoots a bolt of lightning out of his hands.
Ancient Magmanta - A small version of Magmanta.
  • Slash: These spiders can slash with their legs.
  • Lunge: These spiders are able to lunge attack with their entire body.

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General
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Monster Image General Description General Moves
Cold-hearted Brutal Walker - A powerful Brutal Walker that is stronger and has substantially more health.
  • Claw Attack: A basic 3 hit combo with their claws.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Stinger - A powerful Brutal Stinger that is stronger and has substantially more health.
  • Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
  • Spike Ball: Extends all the spikes on it, impaling anything nearby. Induces KD.
  • Spike Fall: Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
  • Crystal Stinger: Brings forth a crystal in its chest to poke you with it. Does moderate damage. Induces KD.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Charger - A powerful Brutal Charger that is stronger and has substantially more health.
  • Slap: It will swing its arms and slap nearby players.
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Defender - A powerful Brutal Defender that is stronger and has substantially more health.
  • Slap: They now can attack from a stationary position.
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that gives enemies within range super armor.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Trickster - A powerful Brutal Trickster that is stronger and has substantially more health.
  • Shadow Eruption: He will pull an eruption of dark energy right underneath you.
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.

Notes:

  • Has a stoic threshold of 30 hits.
Cold-hearted Brutal Bobosse - A powerful Brutal Bobosse that is stronger and has substantially more health.
  • Smash: Bobosse will simply smash his hammer once onto the ground.
  • Launcher: Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
  • Double Hit: Bobosse will become super-armored and smashes his hammer twice into the ground.
  • Quake Smash: Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. Unlike Giant Hammer Bobosse he will leap forward.

Notes:

  • Has a stoic threshold of 30 hits.
Brutal Victor - Same as Victor, you will face during the Trial of Strength.
  • Victor Combo: Poses then strikes in a certain direction three times.
  • Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
  • Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
  • Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.
    • If he fails to land on a valid target he will not continue with his combo.
  • Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.

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Mini Boss
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Monster Image Boss Description Boss Moves
Shadow Priest (2x) - A Shadow Master who's using its dark powers to restrain Helputt.
  • Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
  • Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
  • Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master.

Notes:

  • Has a stoic threshold of 30 hits.
  • Does very low damage.
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung. He cannot be defeated and will finish you off with a near fatal attack.
  • Iron Paladin Combos: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Iron Paladin's ZZX.
    • Helputt will always have the Land Demolisher buff active passively.
    • During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
  • Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
  • Carpet Bombing: Calls for an air strike.
  • Comet Crasher: Fires numerous missiles down.
    • Animation is same to that to Deadly Chaser, however he fires faster and with more shots.
  • Iron Howling: Release a loud war cry that stuns.
  • Pain of Caladbolg: Release a devastating war cry, dealing high damage.
  • Scare Chase: Fires a red homing missile.
  • Death Howling: After his HP drops down low enough, everybody including Helputt will be placed in scripted area and he'll unleash his final attack reduced everybody's HP to 1 and stunned.
Guardian Knight of Trials - Miniboss required to defeat to pass the Trial of Strength and receive the Impenetrable Shield.
  • Lunatic Smash: It charges its hammer and smashes down numerous times.
  • Hammer Combo: Does an uppercut and smashes 1 more time.
  • Impact Hammer: Uses a regular hammer attack and is nearly unavoidable. After it smashes its hammer, it becomes vulnerable to any attack.
  • Hammer Swing: It swings its hammer and then uses the Impact Hammer attack if you're at the platform.

Note:

  • After you kill the Strength Guardian, you will receive the Impenetrable Shield. This will increase your Physical/Magical Defense by 10%.
Guardian Magician of Trials - Mini boss required to defeat to pass the Trial of Mind and receive the Magical Cape.
  • Spirit Slash: Use magic to slash the area in front of him.
  • Ice Ball: Summon a giant ice ball that slowly moves forward before exploding.
  • Eruption: Cause a single eruption to explode underneath players.
  • Eruption Aura: After praying, he'll release an aura that causes several Shadow Eruptions to explode from underneath players.
  • Teleport: The guardian will often teleport around the arena.

Note:

  • It's difficult to attack him when you're not on the platform since he can spin easily (It will knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport.
  • After you kill the Mind Guardian, you will receive the Magical Cape. This will increase your passive MP regeneration rate by 2 MP per second.

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Trial of Shadows
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  • In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn at a time and will respawn infinitely until the final Berserk Elsword appears.
  • You can wait outside the teleporter to the Trial of Shadows for 90 seconds, at which point all the doppelgangers will have spawned. You can then teleport over and wipe them all out in one fell swoop.
Note:
  • When you fight against the Shadows, there's another version called the Berserk Shadow (ex. Berserk Ara, Berserk Elsword, etc.). This Berserk Shadow will have the same moves as the regular ones, except they will have a red aura, will super armor at their First Strike, has more HP and more damage when attacking, able to use any Active/Special Active skills and sometimes can use their skills more than once.(Their skills are different according of what class they are.)
  • Magical based attacks from the shadows do abnormally high damage.
Monster Image Shadow Description Shadow Moves
Shadow Elsword - This mob's combo and actives are virtually similar to Elsword's.
  • Elsword Combos: Perform very basic Elsword Combos.
Shadow Aisha - This mob's combo and actives are virtually similar to Aisha's.
  • Aisha Combos: Perform very basic Aisha Combos.
Shadow Rena - This mob's combo and actives are virtually similar to Rena's.
  • Rena Combos: Perform very basic Rena Combos.
Shadow Raven - This mob's combo and actives are virtually similar to Raven's.
  • Raven Combos: Perform very basic Raven Combos.
Shadow Eve - This mob's combo and actives are virtually similar to Eve's.
  • Eve Combos: Perform very basic Eve Combos.
Shadow Chung - This mob's combo and actives are virtually similar to Chung's. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once.
  • Chung Combos: Perform very basic Chung Combos.
Shadow Ara - This mob's combo and actives are virtually similar to Ara's, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked.
  • Ara Combos: Perform very basic Ara Combos.
Shadow Elesis - This mob's combo and actives are virtually similar to Elesis'.
  • Elesis Combos: Perform very basic Elesis Combos.
Berserk Elsword - This doppelganger will appear as Berserk Elsword. It has same move as Shadow Elsword.

Note:

  • If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Physical/Magical Attack by 10%.
Berserk Aisha - This doppelganger will appear as Berserk Aisha. It has same move as Shadow Aisha.
Berserk Rena - This doppelganger will appear as Berserk Rena. It has same move as Shadow Rena.
Berserk Raven - This doppelganger will appear as Berserk Raven. It has same move as Shadow Raven.
Berserk Eve - This doppelganger will appear as Berserk Eve. It has same move as Shadow Eve.
Berserk Chung - This doppelganger will appear as Berserk Chung. It has same move as Shadow Chung.
  • Chung Combos: Perform very basic Chung Combos.
  • Lunatic Blow: Perform Chung's Lunatic Blow. The initial animation is much faster but when as he use the final shot, it will become slower.
Berserk Ara - This doppelganger will appear as Berserk Ara. It has same move as Shadow Ara.
Berserk Elesis - This doppelganger will appear as Berserk Elesis. It has same move as Shadow Elesis.

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Obstacles
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Obstacles Image Obstacles Description
Guardian Knight of Trials: Will knock you up by striking its hammer into the ground.
Guardian Magician of Trials: Will knock you up and its magic can hit twice.

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Boss
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Monster Image Boss Description Boss Moves
Fallen Guardian: Helputt - Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung.
  • Iron Paladin Combos: He will use his Destroyer to mimic Chung's combos, such as ZZZX, XXX, XXZX, and Iron Paladin's ZZX.
    • Helputt will always have the Land Demolisher buff active passively.
    • During his XXZX combo, he will not be in Stoic during the Z portion of the combo.
  • Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, causing a large explosion.
  • Carpet Bombing: Calls for an air strike.
  • Comet Crasher: Fires numerous missiles down.
    • Animation is same as that of Deadly Chaser, however he fires faster and with more shots.
  • Iron Howling: Release a loud war cry that stuns.
  • Pain of Caladbolg: Release a devastating war cry, dealing high damage, does additional damage for every status ailment a player is inflicted with. Tends to be used after Iron Howling.
    • The explosion can instantly kill you, as it can do over 400,000 damage and it ignores defense like Chung's version.
  • Scare Chase: Fires a red homing missile.
    • After the 03/18/2015 KR patch, explosion damage increased, almost similar to Eltrion's missile damage, so it's best to use any special active that gives invincibility frames to avoid being tracked by the missiles.
  • Heavy Stance: Sometimes when Helputt is attacked, he will automatically enter heavy stance mode (Will super armor) and he may use a counterattack through his X combo.
    • During Heavy Stance, he will temporarily reduce all incoming damage by 99%.

Strategy:

  • There are less chances of mistakes being made if Helputt is cornered; once the fight starts, make an effort to push him against a wall.
  • You can prevent being targeted by Helputt's Scare Chase if you use a skill with invincibility frames. This is especially necessary if you are going solo. If you use a Special Active with short invincibility frames, be sure that Helputt is out of range from the delay or you risk being targeted after the delay ends.
  • Helputt has no Stoic Threshold, making it possible to keep him in an infinite stunlock using attacks with no KD value.

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Secret Set
Icon Name Stats Set Bonus
Ancient Noble Guardian Wings Lv. 78 Accessory (Bottom Piece):

[Unidentified * ?]
Damage Reduction +1%

Ancient Noble Guardian:

2-Piece Effect:

  • Critical +1.5%
  • Damage Reduction +2%

4-Piece Effect:

  • +1% Physical Attack Power
  • +1% Magical Attack Power
  • +1% Physical Defense
  • +1% Magical Defense

5-Piece Effect:

  • When attacked, 4% chance of casting the buff Impenetrable Shield (Increased Damage Reduction by 25%) for 7 seconds (Cooldown: 7 seconds)
  • When attacking, 3% chance of casting the buff Magical Cape (Increased natural MP recovery rate by 2) for 7 seconds
  • When attacking, 3% chance of casting the buff Potential Opened (Increased attack by 10%.) for 7 seconds
Ancient Noble Guardian Top Piece Lv. 70 Top Piece:

[Unidentified * ?]
HP Increase +3%

Ancient Noble Guardian Bottom Piece Lv. 72 Bottom Piece:

[Unidentified * ?]
HP Increase +3%

Ancient Noble Guardian Gloves Lv. 74 Gloves:

[Unidentified * ?]
Action Speed +1%

Ancient Noble Guardian Shoes Lv. 76 Shoes:

[Unidentified * ?]
Movement Speed +3%
Jump Speed +3%

Ancient Noble Guardian Weapon Lv. 78 Weapon:

[Unidentified * ?]
[Unidentified * ?]
Action Speed +3%
Critical +3%

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Dungeon

music046_stage

Boss

music027_boss

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Gallery
Trivia
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  • There is a glitch where, if you awaken right before teleporting into Helputt's room, only your weapon (and tails if you're Ara) will appear, and you will be invincible against all attacks. However, you can still attack in this state.
    • This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
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Alternative Names
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Server Name Translation
South Korea 시련의 신전 Temple of Trials
Taiwan (Traditional Chinese) 試煉神殿 Temple of Trials
China (Simplified Chinese) 试炼之神殿 Temple of Trials
Germany Tempel der Prüfungen Temple of Tests
Spain Templo de las Pruebas Temple of Trials
France Temple des épreuves Temple of Tests
Italy Tempio delle Prove Temple of Trials
Poland Świątynia Próby Temple of Trials
United Kingdom Temple of Testing
Brazil Templo das Provações Temple of Trials
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  • Region 7~12
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  • Region 13~18
  • Region 19~20
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