Abysmal Field/ModA: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "! Class[\s]{2,}!! Level Required" to "! Class !! Level Required")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Aisha
|Character=Aisha
|Skill=Abysmal Field
}}
}}
<div style="float: right;">{{#ev:youtube|aVOWilbqhrc|400}}</div>
{{#ev:youtube|zzYILZoUN7E|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|VPTrans6.png}}
| {{Force|VoidPrincessSkill10.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Summon Abyss Angkor. Abyss Angkor will remain and deal damage to nearby enemies.
| {{SkillType|SA|B|M}} Summon Abyss Angkor. Abyss Angkor will remain and deal damage to nearby enemies.
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Aisha}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Oz Sorcerer]] || 99 || [[Camilla#Others|[Force] Abysmal Field (A)]]
| [[Oz Sorcerer]] || 99 || {{mr|Abysmal Field}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Angkor Crash (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Angkor Crash (Magical) !! colspan="4" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Angkor Count !! Per Angkor
! Regular Angkor !! Regular Angkor<br />Count !! Small Angkor !! Big Angkor
|-
|-
| '''{{PvE}}''' || 676% || rowspan=2 | 10 || rowspan=2 | 10|| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 676% || rowspan="2" | 10 || rowspan="2" | 8 || rowspan="2" | 28 || rowspan="2" | 10 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|-
|-
| '''{{PvP}}''' || 147%
| {{PvP}} || 147%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Aisha|Abysmal Field|Light, Haste|mp=300|cd=22}}
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Light Abysmal Field !! colspan=2 | Haste Abysmal Field
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Haste|80}} || 17.6 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Oz's Power}}
{{Damage|true|Aisha
{{#vardefine:damage_angkor    |676}}
|dmg=676
{{#vardefine:damage_angkor_pvp|147}}
|pvp_dmg=147
{{#vardefine:total_angkors    | 10}}
|hits=10*9 + 28
{{#vardefine:max_hits        | 10}}
|avg_hits=14
{{#vardefine:avg_hits        | 14}}
|passive1=Oz's Power
 
}}
<!-- Average -->
*Average assumes 14 hits altogether.
{{#vardefine:avg_damage          |{{#expr: {{#var:damage_angkor    }} * {{#var:avg_hits}} }} }}
{{#vardefine:avg_damage_pvp      |{{#expr: {{#var:damage_angkor_pvp}} * {{#var:avg_hits}} }} }}
{{#vardefine:avg_damage_power    |{{#expr: {{#var:avg_damage    }} * {{#arrayindex:Oz's Power|0}} }} }}
{{#vardefine:avg_damage_power_pvp|{{#expr: {{#var:avg_damage_pvp}} * {{#arrayindex:Oz's Power|0}} }} }}
 
<!-- Total-->
{{#vardefine:total_damage          |{{#expr: {{#var:damage_angkor    }} * {{#var:total_angkors}} * {{#var:max_hits}} }} }}
{{#vardefine:total_damage_pvp      |{{#expr: {{#var:damage_angkor_pvp}} * {{#var:total_angkors}} * {{#var:max_hits}} }} }}
{{#vardefine:total_damage_power    |{{#expr: {{#var:total_damage    }} * {{#arrayindex:Oz's Power|0}} }} }}
{{#vardefine:total_damage_power_pvp|{{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:Oz's Power|0}} }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Oz's Power]]
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Average !! Maximum !! Average !! Maximum
|-
! {{PvE}}
| {{formatnum:{{#var: avg_damage}}}}%
| {{formatnum:{{#var: total_damage}}}}%
| {{formatnum:{{#var: avg_damage_power}}}}%
| {{formatnum:{{#var: total_damage_power}}}}%
|-
! {{PvP}}
| {{formatnum:{{#var: avg_damage_pvp}}}}%
| {{formatnum:{{#var: total_damage_pvp}}}}%
| {{formatnum:{{#var: avg_damage_power_pvp}}}}%
| {{formatnum:{{#var: total_damage_power_pvp}}}}%
|}
*Average assumes 14 hits.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|OzSorcererPassive1.png; Oz's Dream;
| width="40" | [[File:OSozpower.png]]
OzSorcererPassive2.png; Oz's Power;
| align="center" width="150" |  [[Oz's Power]]
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each of the bats deal damage individually, so only larger targets will be able to take all hits from the skill.
*Each of the bats deal damage individually, so only larger targets will be able to take all hits from the skill.
*You are locked in the animation until the skill is over. As a result, even if its maximum damage output seems large, its slow cast time does not make up for the damage dealt on most targets.
*Casting the skill again while the skill is active will not replace the previous cast. Multiple instances of this skill may exist at the same time.
<br>
<br>


== Updates ==
== Old Version ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|aVOWilbqhrc|300}}
|Between its initial release and the 04/28/2022 KR Patch, ''']Mod] Abysmal Field''' was stationary and did not follow the player for its duration.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''[Mod] Abysmal Field''' added.
*'''[Mod] Abysmal Field''' added.
|-
|-
| 04/28/2022 || - || colspan=2 align="left" |  
| 04/28/2022 || 05/25/2022 || colspan=2 align="left" |  
*{{buff|Can move out of the skill more quickly.}}
*{{buff|Can move out of the skill quicker.}}
*{{buff|Angkor summon/hit method changed. Hitbox follows the caster.}}
*{{buff|Angkor summon/hit method changed. Hitbox follows the caster.}}
|}
|}
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|BR=Campo do Abismo |BRName= Abyss Field
|BR=Campo do Abismo |BRName= Abyss Field
}}
}}
<br>
<br>
{{SkillNav - Oz Sorcerer}}
{{SkillNav - Oz Sorcerer}}
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