Blazing Bullet: Difference between revisions

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| {{color|#FFCC00|Blazing Bullet|b=1}}
| {{color|#FFCC00|Blazing Bullet|b=1}}
*Command bullets gain an explosive property for 15 seconds.
*Common command bullets gain an explosive property for 15 seconds.
*Explosions deal 100%, 50% and 30% of the original command's damage.
*Explosions deal 100%, 50% and 30% of the original command's damage.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! colspan=5 | {{se|278|Enhance: Fire Grenade}} !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
! rowspan="3" | Mode !! colspan=4 | Damage (Magical) !! colspan=5 | {{se|278|Enhance: Fire Grenade}} !! colspan=4 | Max Hits !! rowspan="3" | ECP Usage !! rowspan="3" | Cooldown
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|-
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon !! colspan=3 | Explosion Damage !! rowspan=2 | {{se||Burn}}<br>Duration !! rowspan=2 | Duration
! rowspan=2 | Revolver !! rowspan=2 | Musket !! rowspan=2 | Auto-gun !! rowspan=2 | Hand Cannon !! colspan=3 | Explosion Damage !! rowspan=2 | {{se||Burn}} Duration !! rowspan=2 | Duration !! rowspan=2 | Pistol !! rowspan=2 | Musket !! rowspan=2 | Auto-guns !! rowspan=2 | Hand Cannon
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|-
! 1st !! 2nd !! 3rd
! 1st !! 2nd !! 3rd
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| colspan=16 | '''Normal'''
| colspan=16 | '''Normal'''
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|-
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 100% || rowspan=2 | 50% || rowspan=2 | 30% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 100% || rowspan=2 | 50% || rowspan=2 | 30% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
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|-
| {{PvP}} || 123% || 117% || 44% || 123%
| {{PvP}} || 123% || 117% || 44% || 123%
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| colspan=16 | '''[Enhanced]'''
| colspan=16 | '''[Enhanced]'''
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|-
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 100% || rowspan=2 | 67% || rowspan=2 | 34% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
| {{PvE}} || 982% || 936% || 347% || 1033% || rowspan=2 | 100% || rowspan=2 | 67% || rowspan=2 | 34% || rowspan=2 | 7 Seconds || rowspan=2 | 15 Seconds || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 35 ECP || rowspan=2 | 13 Seconds
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|-
| {{PvP}} || 123% || 117% || 44% || 123%
| {{PvP}} || 123% || 117% || 44% || 123%
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*Despite the additional hits, overall MP gain from commands is unchanged, having the same amount of MP gain distributed among the multiple hits.
*Despite the additional hits, overall MP gain from commands is unchanged, having the same amount of MP gain distributed among the multiple hits.
*The additional hits will however give mana to enemies hit as well as the hits from your default commands.
*The additional hits will however give mana to enemies hit as well as the hits from your default commands.
**Despite the mana burn effect, using this skill with the Autoguns will very quickly feed alot of mana to your opponent so it is advised to use with caution in PvP.
**Despite the mana burn effect, using this skill with Autoguns will very quickly feed a lot of mana to your opponent so it is advised to use with caution in PvP.
*The additional explosions are treated by the game as commands.
*The additional explosions are treated by the game as commands.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*As with any '''Elemental Bullet''' effect, the piercing and splash damage is carried over from the normal command attacks for each weapon, despite being a set of explosions rather than a normal bullet.
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as Reaper title and the instant elemental effects. (Wind, Light, Dark)
*All of the additional explosions added to your normal bullet combos can trigger any additional effects that trigger on attack, including elemental effects, bonus MP recovery, double attack, and further additional attacks. This essentially multiplies your odds of activating them by 4, and when combined with the auto-gun combos, can easily and consistently trigger most offensive effects that don't have a cooldown, such as [[Titles|Reaper title]] and the instant elemental effects. (Wind, Light, Dark)
*Additional explosions will prevent the last part of {{CMI}}{{CX}}{{CRoX}}{{CIO|X}} from knocking down. This makes it an effortless loop for entering '''Over Strike'''.
*The additional explosions will prevent {{CMI}}{{CX}}{{CRoX}}{{CIO|X}} from knocking down. This makes it an effortless loop for entering '''Over Strike'''.
**The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.
**The additional explosions do not prevent Revolver and Hand Cannon from launching targets away.
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Rising Shot]] or [[Freezing Bullet]].
*This buff applied by this skill changes the bullet type and will replace the buff applied by either [[Rising Shot]] or [[Freezing Bullet]].
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