Bullet Blitz: Difference between revisions

m
no edit summary
mNo edit summary
 
(34 intermediate revisions by 6 users not shown)
Line 1: Line 1:
__NOTOC__{{Languages|Bullet Blitz}}
__NOTOC__{{Languages|Bullet Blitz}}
<div style="float: right;">{{#ev:youtube|9XAlg0GS-5E|300}}</div>
{{#ev:youtube|Okd6Slv_86A|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI BULLETBLITZ.png]]<br>
| [[File:SI BULLETBLITZ.png]]
| {{SkillType|SA|T}} Shoot a magical bullet which chases nearby enemies.
| {{SkillType|SA|T}} Shoot a magical bullet which chases nearby enemies.
|-
|-
Line 9: Line 9:
| {{SkillText|True|1.2}}
| {{SkillText|True|1.2}}
|}
|}
<br>  
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class !! Level Required
! Class           !! Level Required
|-
|-
| [[Deadly Chaser]] || 55
| [[Deadly Chaser]] || 55
Line 22: Line 22:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! rowspan=2 | Magic Bullet (Magical) !! colspan=2 | {{tt|Max Hits|See [[#Tips and Details|Tips and Details]]}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Magic Bullet<br>(Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! Single Target !! Multiple Targets
! Single Target !! Multiple Targets
|-
|-
| align="left" | 55 || 598% || rowspan=2 | 5 || rowspan=2 | 12 || rowspan=2 | 120 MP || rowspan=2 | 8 Seconds
| colspan="6" | '''Normal'''
|-
| {{PvE}} || 598% || rowspan=2 | 5 || rowspan=2 | 12 || rowspan=2 | 120 MP || rowspan=2 | 8 Seconds
|-
| {{PvP}} || 215%
|-
|-
| align="left" | [Enhanced] || 718%
| colspan="6" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Level Required !! Magic Bullet<br>(Magical)
|-
|-
| align="left" | 55 || 215%
| {{PvE}} || 718% || rowspan=2 | 5 || rowspan=2 | 12 || rowspan=2 | 120 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | [Enhanced] || 259%
| {{PvP}} || 259%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Bullet Blitz|Empowered, Ruthless|cd=8}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! Empowered Bullet Blitz !! colspan=2 | Ruthless Bullet Blitz
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
<!--awk_hits = Endless Chase-->
|- style="background:{{ColorSel|CharLight|Chung}}"
{{Damage
! Cooldown
|dmg=718
|pvp_dmg=259
|hits=5
|awk_hits=6
|empowered=true
|prefix=single
}}
 
{{Damage
|dmg=718
|pvp_dmg=259
|hits=12
|awk_hits=14
|empowered=true
|prefix=multi
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|-
! colspan=2 | Normal !! colspan=2 | Empowered !! colspan=2 | Normal !! colspan=2 | Empowered
|-
|-
| {{SkillText|Empowered|120}} || {{SkillText|Ruthless}} || 16 Seconds
! Single Target !! Multiple Targets !! Single Target !! Multiple Targets !! Single Target !! Multiple Targets !! Single Target !! Multiple Targets
|-
| {{PvE}}
| {{#var: single_total_damage}} || {{#var: multi_total_damage}}
| {{#var: single_total_damage_empowered}} || {{#var: multi_total_damage_empowered}}
| {{#var: single_total_damage_awk}} || {{#var: multi_total_damage_awk}}
| {{#var: single_total_damage_awk_empowered}} || {{#var: multi_total_damage_awk_empowered}}
|-
| {{PvP}}
| {{#var: single_total_damage_pvp}} || {{#var: multi_total_damage_pvp}}
| {{#var: single_total_damage_empowered_pvp}} || {{#var: multi_total_damage_empowered_pvp}}
| {{#var: single_total_damage_awk_pvp}} || {{#var: multi_total_damage_awk_pvp}}
| {{#var: single_total_damage_awk_empowered_pvp}} || {{#var: multi_total_damage_awk_empowered_pvp}}
|}
|}
*Damage calculations do not include {{tt|gun draw hit|see [[#Tips and Details]]}}.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SI_INSHOW.png]]
DCTrans4.png; Awakened Will: Deadly Chaser;
| align="center" width="150" | [[Intense Showtime]]
DCTrans5.png; Endless Chase Locked-Trans2;
| width="40" | [[File:DCTrans4.png]]
FPPhantom_Shooter.png; Phantom Shooter;
| align="center" width="150" | [[Awakened Will: Deadly Chaser]]
}}
| width="40" | [[File:DCTrans5.png]]
| align="center" width="150" | [[Endless Chase]] {{Locked Skill|Trans2}}
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter]]
|}
<br>
<br>


Line 76: Line 102:
**However, if there is only one target, '''Bullet Blitz''' will hit at most 5 times since the delay between hits for the same target is about 0.3 seconds, while the delay from ricocheting from a target to another is much shorter, thus being able to land more hits the more enemies are next to each other.
**However, if there is only one target, '''Bullet Blitz''' will hit at most 5 times since the delay between hits for the same target is about 0.3 seconds, while the delay from ricocheting from a target to another is much shorter, thus being able to land more hits the more enemies are next to each other.
*With [[Endless Chase]], the number of hits possible on a single target is increased to 6 and the maximum possible hits on multiple targets is increased to 14.
*With [[Endless Chase]], the number of hits possible on a single target is increased to 6 and the maximum possible hits on multiple targets is increased to 14.
*When drawing his gun, all surrounding targets will be damaged. Drawing the gun does 55% Physical Damage.
*When drawing the Silver Shooter, all surrounding targets will be damaged. Drawing the gun deals an unlisted 55% Physical Damage.
*'''[Enhanced] Bullet Blitz''' can deal up to {{formatnum:{{#expr:  718*5}}}}% ({{formatnum:{{#expr:  259*5}}}}% in PvP) Magical Damage on a single target and up to {{formatnum:{{#expr:  718*12}}}}% ({{formatnum:{{#expr:  259*12}}}}% in PvP) Magical Damage spread across multiple targets.
**With '''Empowered''', it can deal up to {{formatnum:{{#expr:  (718*5)*1.2}}}}% ({{formatnum:{{#expr:  (259*5)*1.2}}}}% in PvP) Magical Damage on a single target and up to {{formatnum:{{#expr:  (718*12)*1.2}}}}% ({{formatnum:{{#expr:  (259*12)*1.2}}}}% in PvP) Magical Damage spread across multiple targets.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Bullet Blitz''' added.
|-
|-
| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{nerf|MP recovery decreased.}}
*{{nerf|MP recovery decreased.}}
|-
|-
| 02/14/2013 || - || colspan=2 align="left" |  
| 02/14/2013 || - || colspan=2 align="left" |  
{{buff|Targeting system improved.}}
*{{buff|Targeting system improved.}}
*Fixed a glitch where the skill would hit less than it was supposed to during Awakening.
*Fixed a glitch where the skill would hit less than it was supposed to during Awakening.
|-
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
{{buff|Tracking performance revamped.}}
*{{buff|Tracking performance revamped.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
{{nerf|Freeze frames duration decreased.}}
*{{nerf|Freeze frames duration decreased.}}
{{nerf|MP cost increased.}}
*{{nerf|MP cost increased.}}
{{nerf|Only tracks onto targets in front.}}
*{{nerf|Only tracks onto targets in front.}}
*"'''Reversed'''" attribute changed to "'''Empowered'''".
*'''Reversed''' trait changed to '''Empowered'''.
|-
|-
| 11/16/2016 || - || colspan=2 align="left" |  
| 11/16/2016 || - || colspan=2 align="left" |  
*Fixed issue where can activate [[Awakened Will: Deadly Chaser]] when the target is too close to Chung.
*Fixed issue where can activate [[Awakened Will: Deadly Chaser]] when the target is too close to Chung.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
Line 135: Line 162:
}}
}}
<br>
<br>
 
{{SkillNav - Deadly Chaser}}
{{DCSkills}}
ElEditors
17,743

edits