Chandelier: Difference between revisions

m (Text replacement - "*{{nerf|Damage decreased.}}" to "*{{nerf|'''Damage''' decreased.}}")
 
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__NOTOC__{{Languages|Chandelier}}
__NOTOC__{{Languages|Chandelier}}
<div style="float: right;">{{#ev:youtube|pOvkmsrFQN0|400}}</div>
{{#ev:youtube|pOvkmsrFQN0|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:CodeFailessSkill6.png]]
| [[File:CodeFailessSkill6.png]]
| {{SkillType|SA|B}} <font color="#f17ef1">'''[Moby Access]'''</font><br>When facing truth and lies, every dream you dream makes the chandelier shine spectacularly.<br>
| {{SkillType|SA|B}} {{Color|#f17ef1|[Moby Access]|b=1}}<br>When facing truth and lies, every dream you dream makes the chandelier shine spectacularly.<br><br>The chandelier begins to fall apart due to Remy's interference. The fallen pieces will deal great damage to enemies.
 
The chandelier begins to fall apart due to Remy's interference. The fallen pieces will deal great damage to enemies.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=3 | Mode !! colspan=3 | Polka !! colspan=3 | Replica !! colspan=4 | Paramodium !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=3 | Polka !! colspan=3 | Replica !! colspan=4 | Paramodium !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | {{se|696|Polkamokachika!}}<br>(On contact with caster) !! rowspan=2 | Duration !! rowspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | HP Recovery !! rowspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | Defense Ignore
! colspan=2 | {{se|696|Polkamokachika!}}<br>(On contact with caster) !! rowspan=2 | Duration !! rowspan=2 | Damage (Physical) !! rowspan=2 | Max Hits !! rowspan=2 | HP Recovery !! rowspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | Defense Ignore
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Bravery Skill Damage Increase !! Duration !! Per Group !! Group Count
! Bravery Skill Damage Increase !! Duration !! Per Group !! Group Count
|-  
|-  
! colspan=13 | Normal
| colspan=13 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 131% || rowspan=2 | 6 || 20% of Damage Inflicted || 230% || rowspan=2 | 30 || rowspan=2 | 6 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 131% || rowspan=2 | 6 || 20% of Damage Inflicted || 172% || rowspan=2 | 28 || rowspan="2" | 13 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 6% || 39% || 2% of Damage Inflicted || 66% || 20%
| {{PvP}} || 6% || 39% || 2% of Damage Inflicted || 50% || 20%
|-  
|-  
! colspan=13 | [Enhanced]
| colspan=13 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 157% || rowspan=2 | 6 || 20% of Damage Inflicted || 276% || rowspan=2 | 30 || rowspan=2 | 6 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 15% || rowspan=2 | 20 Seconds || rowspan=2 | 10 Seconds || 157% || rowspan=2 | 6 || 20% of Damage Inflicted || 207% || rowspan=2 | 28 || rowspan="2" | 13 || 50% || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 6% || 48% || 2% of Damage Inflicted || 79% || 20%
| {{PvP}} || 6% || 48% || 2% of Damage Inflicted || 58% || 20%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Chandelier|Light, Heavy|mp=300|cd=22}}
|- style="background:{{ColorSel|CharLight|Eve}}"
<br>
! colspan=2 | Light Chandelier !! colspan=2 | Heavy Chandelier
 
|- style="background:{{ColorSel|CharLight|Eve}}"
== Extra Information ==
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
=== Total Damage ===
{{Damage|true
| char = Eve
| dmg = 157, 207
| pvp_dmg = 48, 58
| avg_hits = 6, 28
| hits = 6, 28*13
| heavy = true
| passive1 = Snowball Code
}}
*Average assumes 28 '''Paramodium''' hits.
*Note that the maximum is currently unattainable on any given enemy.
<br>
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! Affected By Action Speed
|-
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
| {{Check|Y}}
|}
|}
<br>
<br>


== Total Damage ==
==Related Skills==
{{:Snowball Code}}
{{SkillTable|
 
CodeUnknownPassive1.png; Unknown Code;
{{#vardefine: damage_replica      |157}}
CodeUnknownPassive2.png; Snowball Code;
{{#vardefine: damage_replica_pvp  | 48}}
CodeAntithesePassive2.png; Bygone Days;
{{#vardefine: replica_hits        |  6}}
}}
{{#vardefine: damage_paramodium    |276}}
{{#vardefine: damage_paramodium_pvp| 79}}
{{#vardefine: paramodium_avg_hits  | 28}}
{{#vardefine: paramodium_max_hits  | 30}}
{{#vardefine: paramodium_groups    | 6}}
 
<!-- Average PvE -->
{{#vardefine:avg_damage_normal        |{{#expr: {{#var:damage_replica    }} * {{#var:replica_hits}} + {{#var:damage_paramodium}} * {{#var:paramodium_avg_hits}} }} }}
{{#vardefine:avg_damage_snowball      |{{#expr: {{#var:avg_damage_normal  }} * {{#arrayindex:Snowball Code|0}} }} }}
{{#vardefine:avg_damage_normal_heavy  |{{#expr: {{#var:avg_damage_normal  }} * 1.44 round2 }} }}
{{#vardefine:avg_damage_snowball_heavy|{{#expr: {{#var:avg_damage_snowball}} * 1.44 round2 }} }}
 
<!-- Average PvP -->
{{#vardefine:avg_damage_normal_pvp        |{{#expr: {{#var:damage_replica_pvp    }} * {{#var:replica_hits}} + {{#var:damage_paramodium_pvp}} * {{#var:paramodium_avg_hits}} }} }}
{{#vardefine:avg_damage_snowball_pvp      |{{#expr: {{#var:avg_damage_normal_pvp  }} * {{#arrayindex:Snowball Code|1}}      }} }}
{{#vardefine:avg_damage_normal_heavy_pvp  |{{#expr: {{#var:avg_damage_normal_pvp  }} * 1.44 round2 }} }}
{{#vardefine:avg_damage_snowball_heavy_pvp|{{#expr: {{#var:avg_damage_snowball_pvp}} * 1.44 round2 }} }}
 
 
<!-- Maximum PvE -->
{{#vardefine:max_damage_normal        |{{#expr: {{#var:damage_replica    }} * {{#var:replica_hits}} + ({{#var:damage_paramodium}} * {{#var:paramodium_max_hits}}) * {{#var:paramodium_groups}} }} }}
{{#vardefine:max_damage_snowball      |{{#expr: {{#var:max_damage_normal  }} * {{#arrayindex:Snowball Code|0}} }} }}
{{#vardefine:max_damage_normal_heavy  |{{#expr: {{#var:max_damage_normal  }} * 1.44 round2 }} }}
{{#vardefine:max_damage_snowball_heavy|{{#expr: {{#var:max_damage_snowball}} * 1.44 round2 }} }}
 
<!-- Maximum PvP -->
{{#vardefine:max_damage_normal_pvp        |{{#expr: {{#var:damage_replica_pvp    }} * {{#var:replica_hits}} + ({{#var:damage_paramodium_pvp}} * {{#var:paramodium_max_hits}}) * {{#var:paramodium_groups}} }} }}
{{#vardefine:max_damage_snowball_pvp      |{{#expr: {{#var:max_damage_normal_pvp  }} * {{#arrayindex:Snowball Code|1}}      }} }}
{{#vardefine:max_damage_normal_heavy_pvp  |{{#expr: {{#var:max_damage_normal_pvp  }} * 1.44 round2 }} }}
{{#vardefine:max_damage_snowball_heavy_pvp|{{#expr: {{#var:max_damage_snowball_pvp}} * 1.44 round2 }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=4 | Average !! colspan=4 | Maximum
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Regular !! colspan=2 | [[Snowball Code]] !! colspan=2 | Regular !! colspan=2 | [[Snowball Code]]
|- style="background:{{ColorSel|CharLight|Eve}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum: {{#var: avg_damage_normal        }}}}%
|| {{formatnum:{{#var: avg_damage_normal_heavy  }}}}%
|| {{formatnum:{{#var: avg_damage_snowball      }}}}%
|| {{formatnum:{{#var: avg_damage_snowball_heavy}}}}%
|| {{formatnum:{{#var: max_damage_normal        }}}}%
|| {{formatnum:{{#var: max_damage_normal_heavy  }}}}%
|| {{formatnum:{{#var: max_damage_snowball      }}}}%
|| {{formatnum:{{#var: max_damage_snowball_heavy}}}}%
|-
! {{PvP}}
| {{formatnum: {{#var: avg_damage_normal_pvp        }}}}%
|| {{formatnum:{{#var: avg_damage_normal_heavy_pvp  }}}}%
|| {{formatnum:{{#var: avg_damage_snowball_pvp      }}}}%
|| {{formatnum:{{#var: avg_damage_snowball_heavy_pvp}}}}%
|| {{formatnum:{{#var: max_damage_normal_pvp        }}}}%
|| {{formatnum:{{#var: max_damage_normal_heavy_pvp  }}}}%
|| {{formatnum:{{#var: max_damage_snowball_pvp      }}}}%
|| {{formatnum:{{#var: max_damage_snowball_heavy_pvp}}}}%
|}
*Average assumes 28 '''Paramodium''' hits
*Note that maximum is currently unattainable on any given enemy.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The skill summons '''Polka''' first, then '''Replica''', then '''Paramodium''' after a significant delay. Because '''Paramodium''' deals the most damage, it is advised to cast the skill ahead of time during boss i-frames if possible, such as [[Altar of Invocation|Berthe]] or [[Altar of Invocation|Berserk Berthe]] during their Special Active Block pattern.
*The skill summons '''Polka''' first, then '''Replica''', then '''Paramodium''' after a significant delay. Because '''Paramodium''' deals the most damage, it is advised to cast the skill ahead of time during boss i-frames if possible, such as [[Altar of Invocation|Berthe]] or [[Altar of Invocation|Berserk Berthe]] during their Special Active Block pattern.
*'''Polka''' will summon a total of 6 "scouts" that will erratically move around the map. They will drag enemies along with them should they come into contact with one, but do not provide hitstun. After they expire, they will explode, though this does also no damage.
*'''Polka''' will summon a total of 6 "scouts" that will erratically move around the map. They will drag enemies along with them should they come into contact with one, but do not provide hitstun. After they expire, they will explode, though this deals no damage.
**Enemies dragged around by the scouts will also push players around, making it harder to maneuver around in areas with large amounts of enemies that can be moved.
**Enemies dragged around by the scouts will also push players around, making it harder to maneuver around in areas with large amounts of enemies that can be moved.
**As long as you are within range of one of the scouts, the buff's duration will not start counting down, and the duration will be refreshed if you come into contact with one after leaving another's range.
**As long as you are within range of one of the scouts, the buff's duration will not start counting down, and the duration will be refreshed if you come into contact with one after leaving another's range.
**While the buff applies before the skill itself starts doing damage, the skill does not benefit from the buff if it was not already active before it was cast.
**The scouts will stop falling the moment they come into contact with a platform, though their erratic movement ensures you're likely to come in contact with at least one of them to receive the buff.
**The scouts will stop falling the moment they come into contact with a platform, though their erratic movement ensures you're likely to come in contact with at least one of them to receive the buff.
**While the buff applies before the skill starts doing damage, the skill itself does not benefit from the buff if it was not already active before it was cast.
*'''Replica''' will home in on targets nearby, slowly speeding up as it travels. It has significant homing distance, capable of reaching well past half-way the [[PvP|Hope Bridge (PvP)]] map.
*'''Replica''' will home in on targets nearby, slowly speeding up as it travels. It has significant homing distance, capable of reaching well past half-way the [[PvP|Hope Bridge (PvP)]] map.
*'''Paramodium''' continues to deal damage as it falls, and continues falling even through platforms.
*'''Paramodium''' continues to deal damage as it falls, and continues falling even through platforms.
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**On average, it will hit between around 14~42 times, depending on the size of the enemy and where they are in the skill. Enemies closer to the center will usually take more hits, though '''Polka''' may move enemies around into less favorable positioning.
**On average, it will hit between around 14~42 times, depending on the size of the enemy and where they are in the skill. Enemies closer to the center will usually take more hits, though '''Polka''' may move enemies around into less favorable positioning.
**While it does expire eventually, no enemy in the game currently is tall enough to be able to take full hits.  
**While it does expire eventually, no enemy in the game currently is tall enough to be able to take full hits.  
*You are able to move out of the skill as soon as Eve smacks Remy aside.
*You are able to move out of the skill as soon as '''Eve''' smacks '''Remy''' aside.
<br>
<br>


== Trivia ==
== Trivia ==
*A [[Wikipedia:en:Quantum computing|quantum computer]] bears a visual resemblance to a chandelier.
*All parts of the skill are stylized as a fairy-tale painting with floral motifs, with '''Polka''' being designed after the Nasod Scout enemies as well as Eve's base skill, [[Dimension Link - Century]], '''Replica''' being designed after [[King Nasod]], and '''Paramodium''' being designed after the Nasod Miner enemies.
*All parts of the skill are stylized as a fairy-tale painting with floral motifs, with '''Polka''' being designed after the Nasod Scout enemies as well as Eve's base skill, [[Dimension Link - Century]], '''Replica''' being designed after [[King Nasod]], and '''Paramodium''' being designed after the Nasod Miner enemies.
*Intentionally or not, this skill is carried out in a similar manner to how the '''[[Wikipedia:en:Ransomware|ransomware]]''' virus software 3-step infection process works. First, it generates the encryption key and the malware is being spread ('''Polka'''). Then, it looks for files to encrypt and lock out the victim from (homing '''Replica'''). Since it gets interrupted by Remy, it unleashes '''Paramodium''' that deals massive damage (destroys encrypted files since the victim has not paid in time or tried to remove the virus).
*Intentionally or not, this skill is carried out in a similar manner to how the '''[[Wikipedia:en:Ransomware|ransomware]]''' virus software 3-step infection process works. First, it generates the encryption key and the malware is being spread ('''Polka'''). Then, it looks for files to encrypt and lock out the victim from (homing '''Replica'''). Since it gets interrupted by Remy, it unleashes '''Paramodium''' that deals massive damage (destroys encrypted files since the victim has not paid in time or tried to remove the virus).
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{nerf|Defense Ignore decreased.}}
*{{nerf|Defense Ignore decreased.}}
*{{nerf|No longer affected by Action Speed increases.}}
*{{nerf|No longer affected by Action Speed increases.}}
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" | 
*{{nerf|'''Paramodium''' damage decreased.}}
|-
| 01/05/2023 || 02/01/2023 || colspan=2 align="left" | 
*{{buff|Changed to be affected by Action Speed.}}
|}
|}
<br>
<br>
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|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=샹들리에 |KRName=Chandelier
|KR=샹들리에 |KRName=Chandelier
|JP=シャンデリア |JPName=Chandelier
|TW=水晶吊燈 |TWName=Crystal Chandelier
}}
}}
<br>
<br>
{{SkillNav - Code: Failess}}
{{SkillNav - Code: Failess}}