Chivalry System: Difference between revisions

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**Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
**Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Iron Body - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana.
* While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter [[Iron Body - Strong|Stoic mode]] for a few seconds, at the cost of aura gauge instead of mana.
** This wears off roughly 1/2 or more of the gauge, depending of how much you charge it.
** This wears off roughly 1/2 or more of the gauge, depending on how much you charge it.
** Like [[Mana Break]], you will not enter [[Iron Body - Strong|Stoic mode]] if you does not have enough gauge.
** Like [[Mana Break]], you will not enter [[Iron Body - Strong|Stoic mode]] if you do not have enough gauge.
* Annihilation-based combos and Actives have an increased chance to proc elements.
* Annihilation-based combos and Actives have an increased chance of triggering elements.
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Revision as of 13:39, 22 July 2017

Every character in Elsword has their own unique features that sets them apart from other characters.

Basic Information

When playing Elesis, there will be an additional gauge below the MP bar. This Chivalry gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.

Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits.

Note that the system they use is not what what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.

Aura Chart

Idle/Walking Free Knight Gale Gale Gale Gale
Free Knight Gale Gale Gale Annihilation
Free Knight Annihilation Annihilation Annihilation
Free Knight Annihilation Annihilation Gale
Running
Free Knight Gale Annihilation
Free Knight Annihilation
Jump
Free Knight Gale
Free Knight Annihilation
Air Dash
Free Knight Gale Gale Gale
Free Knight Annihilation Annihilation


Skill Aura

Free Knight/
Base


Spiral Blast
:Annihilation

Dodge&Slash
:Gale

Wild Shock
:Gale
Mega Buster
:Annihilation
Sonic Assault
:Annihilation
Unlimited Blade
:Gale

Saber Knight/
Grand Master

Rushing Sword
:Gale
Saber - Extinction
:Gale
Critical Dive
:Gale
Power Break
:Annihilation
Leap
:Annihilation
Sword of Judgement
:Annihilation
Sword of Victory
:Annihilation
Provoke
:Annihilation
War Prelude
:Gale
Juggernaut Buster
:Gale
Drastic Charge
:Annihilation
Sonic Blade
:Gale
Cross Slash
:Gale
Upper Slash
:Gale
Divine Blade
:Annihilation
Giga Blast
:Annihilation

Pyro Knight/
Blazing Heart

File:FFist.png
Explosive Fist
:Annihilation
File:BigBurst.png Sword Fire
:Gale
File:ELE9.png Scaldic Sword
:Annihilation
Fireplay
:Gale
File:InfernalBlade.png Infernal Blade
:Annihilation
File:EternalFlame.png Eternal Fire
:Gale
File:ELE4.png Red Lotus Sword
:Gale
File:ELE14.png Blazing Dance
:Annihilation
File:ELE13.png Blazing Wing
:Annihilation
File:ELE6.png Flame Rose
:Gale
File:ELE10.png Fire Wall
:Annihilation
File:BurstRising.png Rising Burst
:Gale
File:BHTrans2.png Flame Protection
:Annihilation
File:BHTrans3.png Ignis Crusher
:Annihilation
File:BHTrans6.png Soul Ignition
:Gale

Dark Knight/
Crimson Avenger

Dark Wave
:Gale
Ejection Buster
:Annihilation

Brutal Cutter
:Gale
Injection Stigma
:Annihilation
Shade Scratch
:Gale
Burning Phantom
:Annihilation
Brandish Breaker
:Gale
Shadow Edge
:Annihilation
Blood Cutter
:Gale
Shade Illusion
:Annihilation
Assault Strike
:Annihilation
Dread Weapon
:Annihilation
Chaser Sword
:Gale
Blood Sting
:Gale
Shade
:Annihilation
Blood Falls
:Gale


Knight of Gale

When the gauge is completely blue (by using Annihilation-type moves), the "Aura of Gale" will be unleashed in the form of an azure aura.

File:Aura of Gale Preview.PNG
Elesis's idle stance when in Knight of Gale

While in this form, you will receive the following benefits:

  • Increased Attack Speed, movement speed, and jump speed.
  • Every 5 hit, you will receive a buff that will increase your MP gain by 5%. (Last 5 seconds and can be stacked 5 times.)
    • Any attack counts for those 5 hits. It is possible to maintain the increased MP gain buff purely with Annihilation-based combos, Actives, Special Actives, or Mount attacks, such as Moby Chariot, although these will not benefit from it.
  • Gale-based combos will have 40% reduction in Knockdown rate.
  • Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
    • Some Special Actives will change from 100MP to 60 MP, 200MP to 120 MP, 250 MP to 150 MP, 300 MP to 180 MP
  • Gale-based skills also reduce their cooldown time greatly by 75% (50% in PvP).


Knight of Annihilation

When the gauge is completely red (by using Gale-type moves), the "Spirit of Annihilation" will be unleashed in the form of a crimson aura.

File:Spirit of Anhilation Preview2.PNG
Elesis's idle stance when in Knight of Annihilation
  • Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as Iron Paladin's Guard and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
    • Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
  • While Annihilation is active, if you are hit while holding down Z/X, Elesis will bounce away enemies when attacked and enter Stoic mode for a few seconds, at the cost of aura gauge instead of mana.
    • This wears off roughly 1/2 or more of the gauge, depending on how much you charge it.
    • Like Mana Break, you will not enter Stoic mode if you do not have enough gauge.
  • Annihilation-based combos and Actives have an increased chance of triggering elements.


Specialization

Character  Specialization A  Specialization B
File:ElesisNEW.png
Annihilation and Gale gain amount +x% (Except when either either is activated) (Max: 50%) Annihilation and Gale consume amount -x% (Max: 40%)


Tips and Details


Trivia

  • Although Elesis' Chivalry System is different from Elsword's Way of the Sword system, the idle poses for Annihilation/Destruction and Gale/Vitality modes are similar.


Updates

  • 11/06/2014 KR
    • Annihilation revenge attack knocks targets down faster.
  • 04/30/2015 KR
    • Fixed throwing items being unusable once entering the field from town while "Chivalry" is activated.
  • 04/21/2016 (KR) / 05/18/2016 (NA)
    • Fixed issue where receive Gale gauge when activating the Annihilation's Super Armor.
  • 06/15/2017 KR
    • Gale Mode PvP effectiveness decreased.



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