Communication - Absorption: Difference between revisions

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__NOTOC__{{Languages|Communication - Absorption}}
__NOTOC__{{Languages|Communication - Absorption}}
<div style="float: right;"></div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:DemPassive6.png]]
| [[File:DemPassive6.png]]
| {{SkillType|P}} While filling the Combination Gauge, there will be a chance for you to gain one additional Combination Point, and if the gauge is full, recover some MP on the switched out standby character.<br>Increases your maximum MP and when Lu is knocked down, she can press the [X] key to perform an attack that won't knock the enemy down.
| {{SkillType|P}} When gaining [[Combination|Combination Gauge]], you'll receive additional gauge at a certain chance. When the gauge acquired are excessive, the character on standby for switching will recover MP.<br><br>Also, the max MP amount will increase and when Lu is knocked down, you will be able to perform an X attack that won't knock the target down.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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! Class         !! Level Required  
! Class !! Level Required  
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| [[Diabla]] || 40
| [[Diabla]] || 40
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Chance for additional CP !! colspan=2 | MP recovered on standby character<br>per excess CP gained !! rowspan=2 | Max MP Increase
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Additional Gauge<br>Gain Chance !! colspan=2 | MP Gain on Standby Character<br>(Per Extra Gauge Gained) !! rowspan=2 | Max MP Increase
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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! Amount !! Cooldown
! Amount !! Reactivation Cooldown
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| align="left" | 1 || 40 || 12.5% || 4 MP || rowspan=4 | 5 Seconds || rowspan=4 | +100 MP
| colspan="6" | {{PvE}}/{{PvP}}
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| align="left" | 1 || 40 || 12.5% || 4 MP || rowspan=4 | 5 Seconds || rowspan=4 | 100 MP
|-
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| align="left" | 2 || 43 || 15% || 6 MP
| align="left" | 2 || 43 || 15% || 6 MP
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=== Modified Combos ===
=== Modified Commands ===
  {{SkillText|Combo|1~2}}
  {{SkillText|Combo|1~2}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
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! Combo (Lu) !! Description !! Damage
! Combo (Lu) !! Description !! Damage
|-
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| Recovery '''X''' || Lu slashes in front of herself leaving the target open for combo. || 100% Phy. Damage
| Recovery {{CIO|X}} || Lu slashes in front of herself leaving the target open for combo. || 100% Phy. Damage
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== Tips and Details ==
== Tips and Details ==
*The additional CP gain effect can occur any time CP is gained, be it from commands, skills (including CP regained by cancelling [[Altar of Evil]] or [[Transcendence (Lu/Ciel)|Transcendence]]), or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]].
*The additional gauge gain effect can occur any time gauge is gained, be it from commands, skills (including gauge regained by cancelling [[Altar of Evil]] or [[Transcendence (Lu/Ciel)|Transcendence]]), or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]].
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== Trivia ==
== Trivia ==
[[File:DemPassive2.png|thumb|The prototype skill icon]]
[[File:DemPassive2.png|thumb|Prototype skill icon]]
*Prior to its release, the files contained a simpler icon to represent this skill.  
*Prior to its release, the files contained a simpler icon to represent this skill.  
<br><br><br><br><br>
*Shared with the other '''Communication'''-type passives available to the other paths (except [[Emptiness]]), these are the only remaining passives to grant a {{CX}} recovery attack to a character, rather than that just being an attack they can perform naturally. This effect used to be part of the [[Call to Arms]] passive.
**The description still explicitly notes that the attack does not knock down, even though that is the case for all recovery attacks now.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! KR !! NA
|-
|-
| 02/23/2017 || 03/15/2017 || align="left" |  
! colspan=2 | Date !! colspan=2 | Changes
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! KR !! NA !! PvE !! PvP
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| 05/03/2016 || 09/07/2016  || colspan=2 align="left" |
*'''Communication - Absorption''' added.
|-
| 02/23/2017 || 03/15/2017 || colspan=2 align="left" |  
*{{nerf|Chance for additional CP reduced.}}
*{{nerf|Chance for additional CP reduced.}}
*{{nerf|Cooldown added to recovering additional MP.}}
*{{nerf|Cooldown added to recovering additional MP.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|MP recovered on standby character per excess CP gained Amount decreased.}}
*{{nerf|MP recovered on standby character per excess CP gained Amount decreased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Max MP amount increased.}}
*{{buff|Max MP amount increased.}}
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