Deadly Raid: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Deadly Raid}}
{{Languages|Deadly Raid}}
{{#ev:youtube|GPAzmdVoZ0Y|400|right}}
<div style="float: right;">{{#ev:youtube|GPAzmdVoZ0Y|300}}</div>
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:DeadlyRaid.png]]  
| [[File:DeadlyRaid.png]]  
| '''[Special Active]''' <br>Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br>This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.
| {{SkillType|SA|T}} Perform powerful flaming fist punches. 3 Overheat stacks possible.
|-
|
| {{SkillText|Overheat}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#D3D3D3;"
 
! Class             !! Master !! Level Required !! SP Used Per Level !! Alternative  !! Skill Requirement
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
! Class !! Level Required
|-
|-
| [[Veteran Commander]] || Lv. 20 || 45            || 4                || [[Bleeding Slicer]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer Skill Quest''']]
| [[Veteran Commander]] || 55
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:#D3D3D3;"
|-
! rowspan="4" | Skill Level !! rowspan="4" | Level Required !! colspan=4 | Damage !! rowspan="4" | Max<br>overheat<br>stacks !! rowspan=4 | Max hits!! rowspan="4" | MP<br>Usage !! rowspan="4" | Cooldown
! rowspan=3 | Mode !! colspan=5 | Damage (Magical) !! rowspan=3 | Max Overheat<br>Activations !! colspan=5 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#D3D3D3;"
|-
! colspan="3" | Normal !! Overheat
! colspan=3 | Fist !! colspan="2" | Explosion !! colspan=3 | Fist !! colspan="2" | Explosion
|- style="background:#D3D3D3;"
|-
! Physical!! colspan="2" | Magical!! rowspan="2" | Overheat<br>impact<br>(Magical)
! Initial !! Normal !! Overheat !! Normal !! Overheat !! Initial !! Normal !! Overheat !! Normal !! Overheat
|- style="background:#D3D3D3;"
|-
! Punch!! Impact!! Explosion
| colspan=14 | '''Normal'''
|-
| {{PvE}} || 1526% || 389% || 540% || 1481% || 2059% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 0~3 || rowspan=2 | 3 || rowspan=2 | 0~3 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds
|-
| {{PvP}} || 383% || 98% || 135% || 371% || 516%
|-
| colspan=14 | '''[Enhanced]'''
|-
| {{PvE}} || 1834% || 467% || 649% || 1777% || 2471% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 0~3 || rowspan=2 | 3 || rowspan=2 | 0~3 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds
|-
| {{PvP}} || 460% || 117% || 162% || 446% || 620%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Raven|Deadly Raid|Regenerating (1), Critical|mp=120|mp1=33|chance1=25|mp2=110}}
<br>
 
== Total Damage ==
{{Columns|
<div>
==== Normal ====
{{Damage|true|Raven
|dmg=1834, 467, 1777
|pvp_dmg=460, 117, 446
|hits=1, 2, 3
}}
</div>
<div>
==== Overheat ====
{{Damage|true|Raven
|dmg=1834, 467, 649, 1777, 2471
|pvp_dmg=460, 117, 162, 446, 620
|hits=1, 2, 1, 3, 1
|hits_max=1, 2, 3, 3, 3
}}
*Damage ranges from 1~3 activations of Overheat.
</div>
}}
<br>
 
==Related Skills==
{{SkillTable|
MercenaryBehavior.png; Mercenary Behavior;
VTM.png; Victory Survival Strategy;
AOM.png; Overheat Mode Activated! Locked-Expert;
Nova Imperator - Passive 2.png; Master of Warfare;
}}
<br>
 
== Tips and Details ==
*This skill's Overheat tooltip is a bit misleading, as the Overheat buff will not stack for additional attack power without having unlocked [[Overheat Mode Activated!]]. The 3 "stacks" are only for the purpose of this skill's additional punches, though they do each individually stack Overheat with the aforementioned passive.
*The Overheat buff will not trigger until after the first overheated punch occurs. For example when Overheating once, the buff will trigger on the third punch, and thus only apply to the final punch.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]).
**It is also possible to catch with {{CZ}} when the opponent is pressed against a wall.
**When Awakened, however, the Nasod Core will catch enemies immediately after the final punch, regardless if you used Overheat or not, making it possible to continue comboing.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*Each overheat will proc {{se|144|Heat Detection}} after [[Master of Warfare]] is learned.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 50% ||  471% || 627% || 785% || rowspan="9" | 3 || rowspan="9" | 3 from the punch,<br>2 from the impact and<br>1 from the explosion,<br>''without overheat''.<br><br><br>With overheat, the<br>explosion is replaced by<br> the "overheat impact";<br>then, for each stack,<br>the max hits are 4 + 3 + 1,<br>5 + 3 + 2 and 6 + 3 + 3,<br>respectively || rowspan="9" | 100 MP || rowspan="9" | 11 Seconds
| 08/23/2012 || 08/14/2013 || colspan=2 align="left" |  
*'''Deadly Raid''' added.
|-
|-
| align="left" | 2 || 52% || 492% || 655% || 820%
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*{{buff|2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.}}
|-
|-
| align="left" | 3 || 48 || 54.5% || 513% || 683% || 856%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
|-
| align="left" | 4 || 52 || 57% || 535% || 712% || 891%
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
*{{buff|HP cost during overheat decreased.}}
*{{buff|Changed so you can continue comboing with core launch after the last hit.}}
|-
|-
| align="left" | 5 || 56 || 59% || 556% || 740% || 926%
| 01/21/2015 || - || colspan=2 align="left" |  
*Fixed issue where launching core in middle of skill instead of at the end.
|-
|-
| align="left" | 6 || 60 || 61% || 572% || 768% || 962%
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Initial damage increased.}}
*{{buff|Explosion damage increased.}}
*{{nerf|Normal damage decreased.}}
|-
|-
| align="left" | 7 || 64 || 63.5% || 598% || 796% || 997%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 8 || 68 || 66% || 619% || 825% || 1032%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 9 || 72 || 68% || 641% || 853% || 1068%
| 07/18/2019 || rowspan=2 | 08/14/2019 || colspan=2 align="left" |
*{{buff|Changed to be completely magical damage.}}
|-
| 08/01/2019 || colspan=2 align="left" |
*{{buff|Invincible until the skill is finished.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Only invincible during the initial hitting animation. Super Armor maintained for the rest of the skill's cast time.}}
*{{nerf|MP Usage increased.}}
*{{nerf|Cooldown increased.}}
|}
|}
<br>
<br>


== Tips and Details ==
== Alternative Names ==
*Only Punches that chained with Overheat Impact will receive Overheat Bonus (+10)%.
{{AlternateLanguages
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
|Color={{ColorSel|CharLight|Raven}}
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
|KR=데들리 레이드            |KRName=Deadly Raid
**It is also possible to catch with Z when the opponent is pressed against wall.
|CN=致命掠夺  |CNName=Deadly Plunder
*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
|FR=Razzia mortelle |FRName=Deadly Raid
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game.
|ES=Incursión letal      |ESName=Deadly Raid
**At level 8 (current KR max) and with max overheat stacks, it deals absurd 7206% total damage, which is more than most 300 MP skills post-ST revamp.
|JP=デッドリーレイド |JPName=Deadly Raid
***The current max damage is also higher than the pre-ST revamp maximum, which was around ~4.2k% total.
|IT=Razzia Mortale |ITName=Deadly Raid
***However, it may still be mana broken in PvP, unlike [[Harpoon Spear]]; as such, it might be more advantageous in PvE.
|PL=Śmiercionośny Najazd |PLName=Deadly Raid
|BR=Cavaleiro Mortal |BRName=Deadly Knight
|DE=Tödlicher Raubzug |DEName=Deadly Raid
}}
<br>
<br>
 
{{SkillNav - Veteran Commander}}
<tabber>
NA=
{{VCSkills}}
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KR=
{{VCSkillsKR}}
</tabber>
[[Category:Veteran Commander Skills]]
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