Delayed Fire: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
*While active, Rena's hands will glow, and you cannot recharge MP by standing still.
While active, Rena's hands will glow, and you cannot recharge MP by standing still.
**[[Explosion Trap]]s will not explode on impact with [[Delayed Fire]] activated.
*The following traps are affected by [[Delayed Fire]]:
*If you miss the target, and the trap lands on the ground, pressing the skill again will detonate it.
**[[Explosion Trap]]
**Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will act like [[Explosion Trap]]s and will stay on the ground, which can be remote detonated by using the Active again.
**[[Trapping Arrow - Buster]]
**Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on targets even if you missed the first shot.
**[[Trapping Arrow - Fungus]]
***'''HOWEVER''', total number of stack on multiple targets will always be 5.
**[[Wrathful Seed]]
**[[Eldrasil`s Rage]]
 
Affected traps set after Delayed fire is activated will not explode on impact.
Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
 
Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
Furthermore, when active(Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on any target.
*The max number of twigs present is 5, whether they are on the ground or on targets.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*Though the active only allows 5 stacks, there are image files for up to 10 stacks.
**Only you will be able to see the amount of stacks; however, the victim can tell if they're still tagged with [[Delayed Fire]] from the leaves that occasionally pop out from themselves.
*All players can see who has twigs stacked on them, but only you will be able to see the number of stacks
*The percentage increase of the damage of each individual trap is a certain percent multiplied by the number of traps on a target AND on the ground added to the original damage of the trap. All traps may be on the ground or the target. For example if there are 3 stacks on a target and 2 traps on the ground, the percent multiplier will be 5.
 
**This includes [[Explosion Trap]]s, [[Trapping Arrow - Buster]], [[Trapping Arrow - Fungus]], [[Wrathful Seed]], and [[Eldrasil`s Rage]].
When more than 1 trap is detonated by [[Delayed Fire]], affected traps will gain additional damage based on the number of traps detonated.
**The maximum percentage multiplier possible is 5.
The additional damage is the Trap multiplier times a certain Multiplier.
**The percent multiplied is increased as the level of delayed fire increases.
*The Trap multiplier is different depending on the trap.
*[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
*The Multiplier is the number of affected traps (includes twigs as well) in play minus one.  
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
**The concept of the Multiplier is different from the Twig stack. They only happen to both have a max of 5. Please do not confuse them.
*The Trap Multiplier increases as the level of delayed fire increases.  
 
 
[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
Detonation by [[Delayed Fire]] increases trap explosion hit box.
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