Eschaton/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Lu/Ciel
|Character=Lu/Ciel
|Skill=Eschaton
}}
}}
<div style="float: right;">{{#ev:youtube|IB4D9li4dhw|400}}</div>
{{#ev:youtube|IB4D9li4dhw|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| {{Force|Royalguard6.png}}
| {{Force|Royalguard6.png}}
| {{SkillType|SA|B}}<br>{{SkillType|Mod}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated in midair). Enemies hit by the spirits will hear a devastating scream.<br>Depending on the number of "Gathered Souls" buff, it will increase the size of the attack.
| {{SkillType|SA|B|M}} Open a crack to the demon realm and release the spirits of evil. (Can also be activated midair.) Enemies hit by the spirits will hear a devastating scream.<br>Depending on the number of {{se|248|Gathered Souls}} buff, it will increase the size of the attack.<br>Skill MP Cost decrease depending on the Combination Gauge used.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Innocent]] || 99 || [[Camilla#Others|[Force] Eschaton (A)]]
| [[Innocent]] || 99 || {{mr|Eschaton}}
|}
|}
<br>
<br>
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | CP Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage Decrease<br>(Per Combination Gauge) !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Evil Wave !! Evil Scream !! Evil Wave !! Evil Scream
! Evil Wave !! Evil Scream !! Evil Wave !! Evil Scream
|-
|-
| '''{{PvE}}''' || 2327% || 294% || rowspan=2 | 1 || rowspan=2 | 6 || rowspan=2 | 10 CP || rowspan=2 | 0 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 2327% || 294% || rowspan=2 | 1 || rowspan=2 | 6 || 3% (Max: 30%) || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| '''{{PvP}}''' || 753% || 94%
| {{PvP}} || 753% || 94% || 1.5% (Max: 15%)
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{{Traits|LuCiel|Eschaton|Critical, Gigantic|mp=300|mp1=100|def_ignore1=25|pvp_def_ignore1=10||150}}
|-
! colspan=2 | Critical Eschaton !! Gigantic Eschaton
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! MP Usage !! Attribute Effect
|-
| {{SkillText|Critical|Energy|25|10}} || 0 MP || {{SkillText|Gigantic|150}}
|}
<br>
<br>


== Extra Information ==
== Extra Information ==
=== Total Damage ===
=== Total Damage ===
{{:Communication - Restoration}}
{{Damage|true|LuCiel
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|dmg=2327, 294
|-
|pvp_dmg=753, 94
! Mode !! Base !! [[Communication - Restoration]]
|hits=1, 6
|-
|passive1=Communication - Restoration
| {{PvE}}
}}
| {{formatnum:{{#expr: 2327 + 294*6}}}}%
|| {{formatnum:{{#expr: (2327 + 294*6)*{{#arrayindex:Communication - Restoration|0}}}}}}%
|-
| {{PvP}}
| {{formatnum:{{#expr: 753 + 94*6}}}}%
|| {{formatnum:{{#expr: (753 + 94*6)*{{#arrayindex:Communication - Restoration|1}}}}}}%
|}
*Does not account for splash damage.
*Does not account for splash damage.


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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|Royalguard3.png; Soul Collector;
| width="40" | [[File:Royalguard3.png]]
Royalguard7(New).png; Demonic Breath;
| align="center" width="150" | [[Soul Collector]]
Royalguard8.png; Communication - Restoration;
| width="40" | [[File:Royalguard7(New).png]]
Noblesse01.png; Nobility Locked-Expert;
| align="center" width="150" | [[Demonic Breath]]
InnoPassive1.png; Innocent Duet;
| width="40" | [[File:Royalguard8.png]]
Royalguard7(New).png; Demonic Breath/Mod;
| align="center" width="150" | [[Communication - Restoration]]
}}
| width="40" | [[File:Noblesse01.png]]
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
| width="40" | [[File:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[File:ForceEschatonSpiritCry.png|thumb|The '''Evil Scream''' explosion and its reach with the '''Gigantic''' trait.]]  
[[File:ForceEschatonSpiritCry.png|thumb|The '''Evil Scream''' explosion range with the '''Gigantic''' trait.]]  
*This version lacks the traveling range increase effect from using Gathered Souls, contrary to what the NA description claims. Only its size will be increased.
*This version lacks the traveling range increase effect from using {{se|248|Gathered Souls}}, contrary to what the NA description claims. Only its size will be increased.
*The '''Evil Scream''' explosion deals splash damage, but considering the explosion's significant size, unlike other splash damage skills, it does not need enemies to be grouped together too tightly to be effective. Additionally, with the '''Gigantic''' trait, an evil scream caused on an enemy directly in front of you can hit as far as the edge of the screen behind you, allowing the skill to deal splash damage basically screen-wide, making it an excellent clearing tool in any situation, even if mobs are spread out.
*The '''Evil Scream''' explosion deals splash damage, but considering the explosion's significant size, unlike other splash damage skills, it does not need enemies to be grouped together too tightly to be effective. Additionally, with the '''Gigantic''' trait, an evil scream caused on an enemy directly in front of you can hit as far as the edge of the screen behind you, allowing the skill to deal splash damage basically screen-wide, making it an excellent clearing tool in any situation, even if mobs are spread out.
**For each target within the vicinity of each other, this skill does an additional {{formatnum:{{#expr: 294*6}}}}% ({{formatnum:{{#expr: 94*6}}}}% in PvP) Magical Damage.
**For each target within the vicinity of each other, this skill does an additional {{formatnum:{{#expr: 294*6}}}}% ({{formatnum:{{#expr: 94*6}}}}% in PvP) Magical Damage.
**Because of this, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular's '''Evil Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best.
**Because of this, this version is far superior to the [[Eschaton|regular version]] for clearing rooms. In return, it loses some of its strength on larger bosses or targets that are easily carried by the regular version's '''Evil Wave'''. Since you can swap between Mod and regular at will, use whichever version fits the situation best.
*Since the skill will always hit the same amount of times, this version will always do more damage with the '''Critical''' trait than the '''Gigantic''' trait when hitting the same amount of targets, contrary to the normal version. However, due to immense difference in size for both the '''Evil Wave''' and '''Evil Scream''', the '''Gigantic''' trait is still preferred.
*Since the skill will always hit the same amount of times, this version will always do more damage with the '''Critical''' trait than the '''Gigantic''' trait when hitting the same amount of targets, unlike the normal version. However, due to immense difference in size for both the '''Evil Wave''' and '''Evil Scream''', the '''Gigantic''' trait is still preferred.
*When used on the ground, you can act out of the skill the moment the projectile appears through movement or by using a different skill. This is not the case when used in midair however, as the skill prevents user input at all until you land.
*When used on the ground, you can act out of the skill the moment the projectile appears through movement or by using a different skill. This is not the case when used in midair however, as the skill prevents user input at all until you land.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{buff|Casting speed is affected by Action Speed.}}
*{{buff|Casting speed is affected by Action Speed.}}
*{{nerf|Skill freeze duration reduced by 41%.}}
*{{nerf|Skill freeze duration reduced by 41%.}}
|-
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{buff|Added MP usage decrease per Combination Point effect.}}
|-
| 11/23/2023 || colspan=2 align="left" |
*{{buff|'''MP Usage Decrease per Combination Point''' increased.}}
|}
|}
<br>
<br>
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