Frenzy: Difference between revisions

 
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| [[File:CrRTrans5.png]]
| [[File:CrRTrans5.png]]
| {{SkillType|P}} When [[Bloody Action|Festival of Blood]] is at max stack, receive a [Frenzy] buff. Entering [Frenzy] will activate [Over Strike] mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and successful Active skill hits will decrease the cooldown of all Special Active skills. [Frenzy] buff is removed when [Over Strike] mode is deactivated.
| {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [[ECP System|Over Strike Mode]] and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when {{se|267|Over Strike Mode}} is deactivated.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
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! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
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| [[Crimson Rose]] : Transcendent || 90 || {{SkillText|SkillQuest|7}}
| [[Crimson Rose]]: Transcendent || 90 || {{SkillText|SkillQuest|7}}
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Frenzy<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
|- style="background:{{ColorSel|CharLight|Rose}}"
! Special Active Skill Damage Increase !! Received Damage Decrease !! Special Active Total Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage Received Increase !! Reactivation Cooldown
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! colspan=7 | {{PvE}}
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]])
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! Special Active Skill<br>Damage Increase {{stat|m}} !! Received Damage<br>Decrease {{stat|m}} !! Special Active Current Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage<br>Received Increase {{stat|a}} !! Reactivation<br>Cooldown
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| colspan="7" | {{PvE}}
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| align="left" | 1 || 90 || 25% || 30% || 30% || 10% || 5 Seconds  
| align="left" | 1 || 90 || 25% || 30% || 30% || 10% || 5 Seconds  
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! colspan=7 | {{PvP}}
| colspan="7" | {{PvP}}
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| align="left" | 1 || 90 || 12.5% || 12% || 30% || 10% || 30 Seconds  
| align="left" | 1 || 90 || 12.5% || 12% || 30% || 10% || 30 Seconds  
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==Related Skills==
{{SkillTable
|RoseSkill3.png; Rising Shot;
RoseSkill6.png; Needle Sobat;
Bloodia1.png; Head Shot (Rose);
CRActive7.png; Gun Guard;
CRActive1.png; Western Fire;
CRActive5.png; Bloody Chain;
CrRTrans2.png; Blood Bullet;
CRActive7.png; Gun Guard/Mod;
CRActive1.png; Western Fire/Mod;
}}
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== Tips and Details ==
== Tips and Details ==
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
*'''Frenzy''''s cooldown begins upon the end of the buff (when Over Strike ends).
*{{se|332|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends.
**'''Frenzy''''s cooldown time is affected by [[Saw Blade]].
**{{se|332|Frenzy}}'s cooldown time is affected by [[Saw Blade]].
*If you are already in {{se|267|Over Strike Mode}}, activating {{se|332|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''.
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''.
*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]].
*The effect can be prolonged by using skills that consume all ECP, such as [[Gun Dance/ModA|[Mod] Gun Dance]]'s '''Kick'''.
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
*Skill Damage Increase and Received Damage Decrease are multiplicative, while Ally Critical Damage Increase is additive.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
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! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
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| 06/09/2022 || 07/06/2022 || colspan=2 align="left" |  
| 06/09/2022 || 07/06/2022 || colspan=2 align="left" |  
*Tooltip improved.
*Tooltip improved.
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| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Buff icon changed from [[File:Status 332.png]] to [[File:Dunno.png|20px]]
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