Frenzy: Difference between revisions

m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
 
(3 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|-
|-
| [[File:CrRTrans5.png]]
| [[File:CrRTrans5.png]]
| {{SkillType|P}} When [[Bloody Action|Festival of Blood]] is at max stack, receive a [Frenzy] buff.<br>Entering [Frenzy] will activate [Over Strike] mode and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>[Frenzy] buff is removed when [Over Strike] mode is deactivated.
| {{SkillType|P}} When [[Bloody Action|Blood Carnival]] is at max stack, receive a {{se|332|Frenzy}} buff.<br>Entering {{se|332|Frenzy}} will activate [[ECP System|Over Strike Mode]] and Active skills can be used without any ECP consumption.<br>Also increases the damage of Special Active skills and damage reduction, while successful active skill hits will decrease the cooldown of all Special Active skills.<br>{{se|332|Frenzy}} buff is removed when {{se|267|Over Strike Mode}} is deactivated.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
Line 20: Line 20:
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | {{se|332|Frenzy}}<br>(At Full Stacks of [[Bloody Action|Bloody Carnival]])
|-
|-
! Special Active Skill Damage Increase !! Received Damage Decrease !! Special Active Total Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage Received Increase !! Reactivation Cooldown  
! Special Active Skill<br>Damage Increase {{stat|m}} !! Received Damage<br>Decrease {{stat|m}} !! Special Active Current Cooldown Decrease<br>(Upon Successful Active Skill Hit) !! Enemy Critical Damage<br>Received Increase {{stat|a}} !! Reactivation<br>Cooldown  
|-
|-
| colspan="7" | {{PvE}}
| colspan="7" | {{PvE}}
Line 32: Line 32:
| align="left" | 1 || 90 || 12.5% || 12% || 30% || 10% || 30 Seconds  
| align="left" | 1 || 90 || 12.5% || 12% || 30% || 10% || 30 Seconds  
|}
|}
<br>
==Related Skills==
{{SkillTable
|RoseSkill3.png; Rising Shot;
RoseSkill6.png; Needle Sobat;
Bloodia1.png; Head Shot (Rose);
CRActive7.png; Gun Guard;
CRActive1.png; Western Fire;
CRActive5.png; Bloody Chain;
CrRTrans2.png; Blood Bullet;
CRActive7.png; Gun Guard/Mod;
CRActive1.png; Western Fire/Mod;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
*The Special Active Cooldown effect is based on the remaining cooldown and not the total cooldown of skills. Thus, the amount of time reduced from a cooldown decreases the closer it gets to 0.
*'''Frenzy''''s cooldown begins upon the end of the buff (when Over Strike ends).
*{{se|332|Frenzy}}'s reactivation cooldown begins from when {{se|267|Over Strike Mode}}'s duration ends.
**'''Frenzy''''s cooldown time is affected by [[Saw Blade]].
**{{se|332|Frenzy}}'s cooldown time is affected by [[Saw Blade]].
*If you are already in {{se|267|Over Strike Mode}}, activating {{se|332|Frenzy}} will refresh the duration of {{se|267|Over Strike Mode}}, thus prolonging it.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
*Using [[Bloody Chain]] or [[Head Shot (Rose)|Head Shot]] during Over Strike is optimal to reduce cooldown for Special Actives.
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''.
**The initial melee hit when using the {{CX}}{{CX}}{{CX}}{{CX}} command is treated like an Active skill and will also lower Special Active cooldowns during '''Frenzy'''.
*The effect can be prolonged by using [[Gun Dance/ModA|[Mod] Gun Dance]].
*The effect can be prolonged by using skills that consume all ECP, such as [[Gun Dance/ModA|[Mod] Gun Dance]]'s '''Kick'''.
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
*The Special Active cooldown reduction is affected by pet attacks with multiple hits such as [[Mellow - Yellow]].
*Skill Damage Increase and Received Damage Decrease are multiplicative, while Ally Critical Damage Increase is additive.
<br>
<br>


Line 80: Line 94:
| 06/09/2022 || 07/06/2022 || colspan=2 align="left" |  
| 06/09/2022 || 07/06/2022 || colspan=2 align="left" |  
*Tooltip improved.
*Tooltip improved.
|-
| 04/25/2024 || <!-- Approx 05/22/2024--> || colspan=2 align="left" |
*Buff icon changed from [[File:Status 332.png]] to [[File:Dunno.png|20px]]
|}
|}
<br>
<br>
ElEditors, Administrators
94,396

edits