Greedy Wonder: Difference between revisions

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{{CU}}<br>
{{CU}}<br>
{{CX}} Phy. Damage<br>
{{CX}} 252% Phy. Damage<br>
{{CX}} Phy. Damage<br>
{{CX}} 325% Phy. Damage x3<br>
{{CX}} Phy. Damage
{{CX}} 129% Phy. Damage
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| [[File:Combo - Greedy Wonder 2.png|520px]]
| [[File:Combo - Greedy Wonder 2.png|520px]]
| After doing the standard {{CDRU}}{{CZ}} combo, fire 3 golden fragments at a diagonal angle. You can charge while in mid-air and will be Super Armor.
| After the first or second slash of the standard {{CDRU}}{{CZ}}{{CZ}} combo, fire 3 golden fragments at a diagonal angle. You can charge while in mid-air and will be Super Armor.
*The charge does not add any benefit other than stalling and can be held indefinitely, but will continuously consume MP.
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{{CDRU}}<br>
{{CDRU}}<br>
{{CZ}} Phy. Damage<br>
{{CZ}} 182% Phy. Damage<br>
{{CHoldX}} Phy. Damage
{{CZ}} 219% Phy. Damage<br>
{{CHoldX}} 318% Phy. Damage x?


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