Hellfire Gatling: Difference between revisions

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__NOTOC__{{Languages|Hellfire Gatling}}
__NOTOC__{{Languages|Hellfire Gatling}}
<div style="float: right;">{{#ev:youtube|FDmXn86vqts|400}}</div>
{{#ev:youtube|kyMy7GTN0ls|400|right}}
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:HellGat.png]]  
| [[File:HellGat.png]]  
| {{SkillType|SA|B}} Create multiple explosions with your Nasod Arm.
| {{SkillType|SA|B}} Fire multiple flame balls from the Nasod Arm. The flame balls will hit enemies and cause explosions.
|-
|-
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|-
|-
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| {{SkillText|True|HellfireGatling}}
| {{SkillText|True}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Weapon Taker]] || 35
| [[Weapon Taker]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Level Required !! colspan=2 | Fire Explosion (Magical) !! colspan=2 | Maximize Buff !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Raven}}"
! Normal !! Overheat !! Maximize Increase !! Duration !! Explosion !! Additional Overheat Explosion !! Final Explosion
|-
|-
| align="left" | 35 || rowspan=2 | 371% || rowspan=2 | 516% || colspan=2 | N/A || rowspan=2 | 18 || rowspan=2 | 10 || rowspan=2 | 6 || rowspan=2 | 250 MP || rowspan=2 | 21 Seconds
! rowspan=2 | Mode !! colspan=2 | Flame Ball Explosion (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || ??% || 3 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Level Required !! colspan=2 | Fire Explosion (Magical)
|- style="background:{{ColorSel|CharLight|Raven}}"
! Normal !! Overheat
! Normal !! Overheat
|-
| colspan=6 | '''Normal'''
|-
|-
| align="left" | 35 || rowspan=2 | 113% || rowspan=2 | 157%
| {{PvE}} || 801% || 1113% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 288% || 402%
|-
| colspan=6 | '''[Enhanced]'''
|-
| {{PvE}} || 961% || 1336% || rowspan=2 | 20 || rowspan=2 | 250 MP || rowspan=2 | 21 Seconds
|-
| {{PvP}} || 346% || 482%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Raven|Hellfire Gatling|Heavy, Haste|cd=21}}
|- style="background:{{ColorSel|CharLight|Raven}}"
! Empowered Hellfire Gatling !! Absorbing Hellfire Gatling
|- style="background:{{ColorSel|CharLight|Raven}}"
! Attribute Effect !! Attribute Effect
|-
| {{SkillText|Empowered|120}} || {{SkillText|Absorbing|140}}
|}  
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Raven
|- style="background:{{ColorSel|CharLight|Raven}}"
|dmg=961
! rowspan=3 | Mode !! colspan=4 | Regular
|pvp_dmg=346
|- style="background:{{ColorSel|CharLight|Raven}}"
|hits=10*2
! colspan=2 | Normal !! colspan=2 | Overheat
|avg_hits=10
|- style="background:{{ColorSel|CharLight|Raven}}"
|awk_dmg=1136
! Normal !! Empowered !! Normal !! Empowered
|pvp_awk_dmg=482
|-
|awk_alias=Overheat
! {{PvE}}
|heavy=true
| {{formatnum:{{#expr: 371*18 + 371*6}}}}% || {{formatnum:{{#expr: (371*18 + 371*6)*1.2}}}}% || {{formatnum:{{#expr: 371*18 + 516*10 + 516*6}}}}% || {{formatnum:{{#expr: (371*18 + 516*10 + 516*6)*1.2}}}}%
}}
|-
*'''Average''' assumes 10 '''Flame Explosion''' hits.
! {{PvP}}  
| {{formatnum:{{#expr: 113*18 + 113*6}}}}% || {{formatnum:{{#expr: (113*18 + 113*6)*1.2}}}}% || {{formatnum:{{#expr: 113*18 + 157*10 + 157*6}}}}% || {{formatnum:{{#expr: (113*18 + 157*10 + 157*6)*1.2}}}}%
|}
<br>
<br>


== Tips and Details ==
==Related Skills==
*The '''Explosion''' will always deal normal damage, regardless of you pressing the skill key again for Overheat. Only the '''Additional Overheat Explosion''' and the '''Final Explosion''' will have their damage increased.
{{SkillTable|
**For some odd reason, the Final Explosion is not affected by '''Skill Damage Increase''' effects at all. This is likely unintentional.
MercenaryBehavior.png; Mercenary Behavior;
*Enemies will be pulled into the center of the explosion, and will be knocked down by the final hit.
VTM.png; Victory Survival Strategy;
**When not overheated, since you can move before the final explosion ends, you can simply use a normal command attack to catch them as they fall to the ground.
AOM.png; Overheat Mode Activated! Locked-Expert;
**When overheated, Raven does a lengthy animation as he recovers from the recoil, which cannot be cancelled, preventing you from following up on the skill.
Nova Imperator - Passive 2.png; Master of Warfare;
}}
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<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|jEkwnhkgR-8|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*In the past, '''Hellfire Gatling''' used to fire multiple fireballs instead of creating a barrage of close-ranged explosions.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|jEkwnhkgR-8|300}}
|Between its initial release and the 08/06/2015 KR Patch, '''Hellfire Gatling''' used to fire multiple fireballs.
|-
|{{#ev:youtube|FDmXn86vqts|300}}
|Between the 08/06/2015 and 01/04/2024 KR Patch, the skill created a chain of explosions in front of '''Raven'''.
|}
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<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|- style="background:{{ColorSel|CharLight|Raven}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 03/29/2012 || - || colspan=2 align="left" |  
| 03/29/2012 || - || colspan=2 align="left" |  
*{{buff|MP Usage decreased.}}
*{{buff|MP Usage decreased.}}
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Increased push distance per hit.}}
*{{nerf|Increased push distance per hit.}}
|-
|-
| 11/07/2013 || - || colspan=2 align="left" |  
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|Overheat shots pierce once.}}
*{{buff|Overheat shots pierce once.}}
|-
|-
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|-
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| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
*'''Enhanced''' attribute changed to be '''Empowered'''.
*'''Enhanced''' trait changed to '''Empowered'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || 08/14/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/14/2019 || colspan=2 align="left" |
*{{buff|Invincible until the skill is finished.}}
*{{buff|Invincible until the skill is finished.}}
*{{buff|Casting speed increased.}}
*{{buff|Casting speed increased.}}
|-
| 08/27/2020 || 08/26/2020 || colspan=2 align="left" |
*Fixed '''Final Explosion''' damage not being affected by Skill Damage Increase effects.
|-
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*Skill features changed
*'''Empowered''' trait change to '''Heavy''' trait.
*'''Absorbing''' trait change to '''Haste''' trait.
*'''[Enhanced]''' effect changed from {{se|170|Enhanced}} buff (Maximize Increase) to Damage Increase.
|}
|}
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{{SkillNav - Weapon Taker}}
{{WTSkills}}
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