High Magician: Difference between revisions

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| '''Fireball Combo'''
| '''Fireball Combo'''
Fires 2 fireballs that pierce through 2 targets and then fires a larger fireball backwards. Fireballs can be absorbed/reflected.
Fires 2 fireballs that pierce through 2 targets and then fires a larger fireball backwards. Fireballs can be absorbed/reflected.
*08/06/2015 KR
**Moved to Base Job.
|{{CX}} 130% Mag. Damage <br>
|{{CX}} 130% Mag. Damage <br>
{{CX}} 130% Mag. Damage <br>
{{CX}} 130% Mag. Damage <br>
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| [[Image:HMCombo4.jpg]]  
| [[Image:HMCombo4.jpg]]  
| '''Melee Fireball'''
| '''Melee Fireball'''
Does two smacks with your staff and ends the combo with two fireball attacks. Fireballs can be absorbed/reflected. Do note that the last fireball cannot be charged like the standard XXXX combo. Fireballs can be absorbed/reflected.
Does two smacks with your staff and ends the combo with two fireball attacks. Fireballs can be absorbed/reflected. Do note that the last fireball cannot be charged like the standard XXXX combo.
|
|
{{CZ}} 90% Phy. Damage <br>
{{CZ}} 90% Phy. Damage <br>
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{{CX}} 200% Mag. Damage <br>
{{CX}} 200% Mag. Damage <br>
{{CX}} 270% Mag. Damage
{{CX}} 270% Mag. Damage
|-
| [[Image:Hm5.png]]
| '''Revamp Melee Fireball''' (KR only)
Does two smacks with your staff and release a fire road. Holding the {{CX}} after the fire road will allow you to fire numerous fireballs. Fireballs can be absorbed/reflected.
|
{{CZ}} ??% Phy. Damage <br>
{{CZ}} ??% Phy. Damage <br>
{{CX}} ??% Mag. Damage <br>
{{CHoldX}} ??% Mag. Damage
|-
| [[Image:Hm6.png]]
| '''Electric Shock''' (KR only)
After making a spell circle in midair, release lightning zaps from the tip of your staff. Holding the {{CX}} after the first lightning will allow you to release more lightning zaps.
|
{{CDRU}}<br>
{{CZ}} ??% Mag. Damage <br>
{{CX}} ??% Mag. Damage <br>
{{CHoldX}} ??% Mag. Damage
|}
|}


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