Leap Attack: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Leap Attack
}}
}}
<div style="float: right;">{{#ev:youtube|AoY-7TSBsVI|300}}</div>
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_LEAPATTTACK.png]]
| [[File:SI_LEAPATTTACK.png]]
| {{SkillType|A}} Air leap towards the enemy with destructive force in Super Armor status.
| {{SkillType|A}} Air leap towards the enemy with destructive force in {{se||Super Armor}} status.
|-
|-
|
|
| {{SkillText|True|LeapAttack}}
| {{SkillText|True|LeapAttack}}
|}
|}
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<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class           !! Level Required
|-
|-
| [[Fury Guardian]] || 15
| [[Fury Guardian]] || 15
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Physical) !! rowspan="2" |  MP Cost !! rowspan="2" |  Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! Jump Damage !! Landing Shockwave
|-
|-
| align="left" | 15 || rowspan="2" | 112% || rowspan="2" | 535% || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds
! rowspan="2" | Mode !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
| align="left" | [Enhanced]
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Level Required !! colspan="2" | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Chung}}"
! Jump Damage !! Landing Shockwave
! Jump Damage !! Landing Shockwave
|-
|-
| align="left" | 15 || rowspan="2" | 45% || rowspan="2" | 214%
| {{PvE}} || 112% || 535% || rowspan="2" | 30 MP || rowspan="2" | 6 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 45% || 214%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Chung|Leap Attack|Enhanced, Empowered||130}}
|- style="background:{{ColorSel|CharLight|Chung}}"
<br>
! Enhanced Leap Attack !! Empowered Leap Attack
 
|- style="background:{{ColorSel|CharLight|Chung}}"
== Total Damage ==
! Attribute Effect !! Attribute Effect
{{Damage|true|Chung
|-
|dmg=112, 535
| {{SkillText|Enhanced|80}} || {{SkillText|Empowered|130}}
|pvp_dmg=45, 214
|}
|enhanced=true
|empowered=1.3
}}
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== Tips and Details ==
== Tips and Details ==
*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*The stomp of the skill is very likely to miss if the surface that you land on is higher/lower than that which you launched the opponent from.
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of Leap Attack, acting in place of the {{CU}}{{CD}} stomp.
*[[Iron Paladin|Iron Paladin's]] {{CU}}{{CDZ}} combo also applies to the stomp at the end of [[Leap Attack]], acting in place of the {{CU}}{{CD}} stomp.
**This makes it easier to combo afterwards, and also lets you go from Super Armor straight to [[Status Effects|Heavy Stance]].   
**This makes it easier to combo afterwards, and also lets you go from {{se||Super Armor||tt=no}} straight to [[Freiturnier#Heavy Stance|Heavy Stance]].   
*Leap Attack is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*[[Leap Attack]] is useful for evading head-on attacks, as you can leap through them and attack their behind. It also proves useful if an opponent approaches your behind while you're attacking something in front of you.
*The Super Armor is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
*The {{se||Super Armor||tt=no}} is not activated instantly upon using the skill. It activates just after you launch, so it can still be cancelled if an opponent hits you early enough.
*No cannonballs will be consumed despite the skill animation depicting '''Chung''' using a cannon blast.
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<br>


== Updates ==
==Updates==
*11/07/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
** SP requirement changed (Unlock 7 SP, Leveling 1 SP).
|-
*01/12/2017 KR
! colspan=2 | Date !! colspan=2 | Changes
**Jump Damage increased.
|-
**Landing Shockwave damage decreased.
! KR !! NA !! PvE !! PvP
*04/27/2017 KR
|-
**PvE damage increased.
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
**PvP Jump Damage decreased.
*'''Leap Attack''' added.
*04/05/2018 KR / 04/18/2018 (NA)
|-
**PvE Jump Damage damage decreased.
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
**PvE Landing Shockwave damage increased.
*SP requirement changed (Unlock 7 SP, Leveling 1 SP).
**PvP damage increased.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|Jump Damage increased.}}
*{{nerf|Landing Shockwave damage decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|Jump Damage decreased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{buff|Landing Shockwave damage increased.}}
*{{nerf|Jump damage decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|}
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{{SkillNav - Fury Guardian}}
{{FGSkills}}
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