Moving Shot: Difference between revisions

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→‎Skill Information: Added {{stat}} marker based on Cobodex info
m (→‎Skill Information: Added {{stat}} marker based on Cobodex info)
 
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__NOTOC__{{Languages|Moving Shot}}
__NOTOC__{{Languages|Moving Shot}}
<div style="float: right;">{{#ev:youtube|uFaLHsPvu3E|400}}</div>
{{#ev:youtube|uFaLHsPvu3E|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Bloodia7.png]]
| [[File:Bloodia7.png]]
| {{SkillType|SA|S}} Move and deal damage with revolvers while in Super Armor state and gain immunity against disable-type status effects.
| {{SkillType|SA|S}} Move and deal damage with revolvers while in {{se||Super Armor}} state and gain immunity against disable-type status effects.
|-
|-
|
|
| {{SkillText|Moving Shot}}
| {{color|#FFCC00|Elusive Motion|b=1}}
*Hold the skill key to consume 5 MP and fire additional shots. (Max of 30 shots)
*For each additional shot, Movement Speed is increased by 1% for 10 seconds.
*While using the skill, movement and jumping is possible.
*Press the {{CX}} key to adjust the direction.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required !! Skill Requirement  
! Class             !! Level Required !! Skill Requirement  
|-
|-
| [[Bloodia]]  || 30 || {{SkillText|SkillQuest|2}}
| [[Bloodia]]  || 30 || {{SkillText|SkillQuest|2}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|272|Strange Movements}} !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | [[Status Effects|Elusive Motion]] !! colspan=2 | Max Hits !! colspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Bullet !! Additional Bullet !! Movement Speed Increase {{stat|m}} !! Max Stacks !! Duration !! Bullet !! Additional Bullet !! Bullet !! Additional Bullet  
! Bullet !! Additional Bullet !! Movement Speed Increase !! Max Stacks !! Duration !! Bullet !! Additional Bullet !! Bullet !! Additional Bullet  
|-
| colspan=11 | '''Normal'''
|-
|-
| align="left" | 30 || rowspan=2 | 653% || rowspan=2 | 244% || 1% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0 ~ 30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 653% || 244% || rowspan=2 | 1% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0~30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
|-
|-
| align="left" | [Enhanced] || 2%
| {{PvP}} || 152% || 57%
|}
|-
 
| colspan=11 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Bullet !! Additional Bullet
|-
|-
| align="left" | 30 || rowspan=2 | 152% || rowspan=2 | 57%
| {{PvE}} || 653% || 244% || rowspan=2 | 2% || rowspan=2 | 30 || rowspan=2 | 10 Seconds || rowspan=2 | 7 || rowspan=2 | 0~30 || rowspan=2 | 100 MP || rowspan=2 | 0~150 MP || rowspan=2 | 20 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 152% || 57%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Moving Shot|Heavy, Critical|cd=20|mp=100}}
|- style="background:{{ColorSel|CharLight|Rose}}"
! colspan=2 | Heavy Moving Shot !! colspan=2 | Critical Moving Shot
|- style="background:{{ColorSel|CharLight|Rose}}"
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Cost
|-
| {{SkillText|Heavy}} || 24 Seconds || {{SkillText|Critical|120}} || 120 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<!--awk = with Chain Powder-->
|- style="background:{{ColorSel|CharLight|Rose}}"
{{Damage|true|Rose
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[ECP System|Over Strike]]
|dmg=653, 244
|- style="background:{{ColorSel|CharLight|Rose}}"
|pvp_dmg=152, 57
! Normal !! Heavy !! Normal !! Heavy
|awk_dmg=i, i, 220
|-
|pvp_awk_dmg=i, i, 51
! {{PvE}}
|hits=7, 0
| {{formatnum:{{#expr: 653*7 + 244*30}}}}% || {{formatnum:{{#expr: (653*7 + 244*30)*1.44}}}}%
|hits_max=7, 30
| {{formatnum:{{#expr: (653*7 + 244*30)*1.2 round2}}}}% || {{formatnum:{{#expr: (653*7 + 244*30)*1.44*1.2 round2}}}}%
|awk_hits=7, 0, 7
|-
|awk_hits_max=7, 30, 37
! {{PvP}}  
|awk_alias=Chain Powder
| {{formatnum:{{#expr: 152*7 + 57*30}}}}%|| {{formatnum:{{#expr: (152*7 + 57*30)*1.44}}}}%
|heavy=true
| {{formatnum:{{#expr: (152*7 + 57*30)*1.2 round2}}}}% || {{formatnum:{{#expr: (152*7 + 57*30)*1.44*1.2 round2}}}}%
|passive1=ECP System
|}
|alias1=Over Strike
*With additional hits.
}}
*Damage ranges from 0~150 additional MP consumed.
<br>
 
== Related Skills ==
{{SkillTable
|Bloodia9.png; Chain Powder;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*If [[Chain Powder]] is active, '''Moving Shot''''s bullets will explode and deal 220% Physical Damage. These explosions will damage the target and anything near it.
*If [[Chain Powder]] is active, '''Moving Shot''''s bullets will explode and deal an additional 220% (51% in PvP) Physical Damage. These explosions will deal splash damage, allowing the skill to deal high damage on tightly grouped targets.
*The bullets stop at the first target they hit, reducing this skill's overall efficiency while clearing, though multiple targets can still be hit if they are in the bullet's explosion range.
*You cannot double jump while shooting.
<br>
<br>


== Updates ==
== Trivia ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
*The skill is based on DFO's shared Ranger skill [https://wiki.dfo-world.com/view/Moving_Shot Moving Shot], though it integrates the movement speed increasing benefits of [https://wiki.dfo-world.com/view/Moving_Shot_Upgrade Moving Shot Upgrade] by default.
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Moving Shot''' added.
*'''Moving Shot''' added.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
| 08/14/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Cooldown decreased.}}
*{{buff|Cooldown decreased.}}
|-
| 08/19/2021 || 09/15/2021 || colspan=2 align="left" |
*{{buff|Startup animation speed increased by 50%.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Bloodia}}
{{BDSkills}}
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