Nature's Force: Difference between revisions

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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|022|Nature's Force}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | {{se|022|Nature's Force}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Kick !! Power Eruption !! Kicks Damage Increase !! Knockdown Decrease !! Duration
! Kick !! Power Eruption !! Kicks Damage Increase {{stat|m}} !! Knockdown Decrease !! Duration
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|-
| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
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| {{PvP}} || 43% || 75% || 20%
| {{PvP}} || 43% || 75% || 20%
|}
|}
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=== Affected Commands ===
=== Affected Commands ===
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== Tips and Details ==
== Tips and Details ==
*'''Kicks Damage Increase''' will affect all kick-related skills and commands.
*'''Kicks Damage Increase''' will affect all kick-related skills and commands.
**As most of this path's skills count as kick-related skills, the only skills that do not benefit are [[Airelinna]] and the master skill [[Rhythmical Quake/Stage 1|Rhythmical Quake]].
***Of the base [[Rena]] skills, only [[Assault Kick]] benefits from {{se|022|Nature's Force|tt=no}}.
*The buff is indicated with a green aura at your feet.
*The buff is indicated with a green aura at your feet.
*With its high hitstun, '''Nature Force''' can be used as a excellent combo starter.
*With its high hitstun, '''Nature Force''' can be used as a excellent combo starter.
*The buff is already active before her activation kick, meaning it will still be applied even if you fail to complete the animation.
*The buff is already active before the activation kick, meaning it will still be applied even if you fail to complete the animation.
*'''Nature Force''' has a quicker activation rate as compared to most skills, so it is possible to perform a hitstun if you are hit during the animation.
*[[Nature's Force]] has a quicker activation rate as compared to most skills, so it is possible to inflict hitstun if you are hit during the animation.
**Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.
**Any hits before the animation is able to go midway (into activation) will cancel the the hitstun, although the skill will still be active.
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