Noble Pledge: Eid: Difference between revisions

→‎Related Skills: Added skills; I wonder if this might be redundant...
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__NOTOC__{{Languages|Noble Pledge: Eid}}
__NOTOC__{{Languages|Noble Pledge: Eid}}
<div style="float:right">[[File:EidController.png]]<br>Eid Gauge.</div>
[[File:EidController.png|thumb|Eid gauge]]
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| <font color="00ffcc">'''Noble Pledge'''</font>
| {{Color|#00FFCC|Noble Pledge|b=1}}
*Create an [Eid] every 3 seconds when standby.
*Create an [Eid] every 3 seconds when standby.
*Create an [Eid] when the last hit of a certain command is successful.
*Create an [Eid] when the last hit of a certain command is successful.
*Dash Jump [X]~[XXX]: Projectiles changed to inflict [El Dain] status.
*Dash Jump [X]~[XXX]: Projectiles changed to inflict [El Dain] status and change to a projectile.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! rowspan=3 | {{CX}} Command Radius Increase !! Eid: Mut !! colspan=3 | Eid: Rein !! colspan=2 | Eid: Wille !! colspan=3 | {{se|351|Swaying El Keim||ed}}
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | {{CX}} Command Radius Increase !! {{tag|#e20000||Eid: Mut|stroke=black}} !! colspan=2 | {{tag|#ccff99||Eid: Rein|stroke=black}} !! {{tag|#69ccff||Eid: Wille|stroke=black}} !! colspan=2 | {{se|351|Swaying El Keim||ed}}
|-
|-
! rowspan=2 | Damage Increase !! rowspan=2 | MP Recovery Increase !! colspan=2 | Immediate HP/MP Recovery !! rowspan=2 | Range Increase !! rowspan=2 | {{se||Move Slowdown}} Duration !! rowspan=2 | [Eid: Cycle], [Edel Eid Response] Skill Damage Increase !! rowspan=2 | Max Stacks !! rowspan=2 | Duration
! Damage Increase !! MP Recovery Increase !! Instant HP/MP Recovery !! Range Increase !! [Eid: Cycle] / [Edel Eid Response] Skill Received Damage Increase !! Duration
|-
! Activation Chance !! Amount
|-
| colspan="12" | {{PvE}}/{{PvP}}
|-
| align="left" | 1 || 15 || 7.5% || rowspan=4 | 10% || rowspan=4 | 2x || rowspan=4 | 10% (Est.) || rowspan=4 | 5% || rowspan=4 | 30% || rowspan=4 | 5 Seconds || rowspan=4 | 5% || rowspan=4 | 3 || rowspan=4 | 10 Seconds
|-
| align="left" | 2 || 31 || 15%
|-
| align="left" | 3 || 39 || 22.5%
|-
| align="left" | 4 || 83 || 30%
|}
\\KR (01/04/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! rowspan=3 | {{CX}} Command Radius Increase !! Eid: Mut !! colspan=3 | Eid: Rein !! colspan=2 | Eid: Wille !! colspan=2 | {{se|351|Swaying El Keim||ed}}
|-
! rowspan=2 | Damage Increase !! rowspan=2 | MP Recovery Increase !! colspan=2 | Immediate HP/MP Recovery !! rowspan=2 | Range Increase !! rowspan=2 | [Eid: Cycle], [Edel Eid Response] Skill Damage Increase !! rowspan=2 | Max Stacks !! rowspan=2 | Duration
|-
! Activation Chance !! Amount
|-
|-
| colspan="12" | {{PvE}}
| colspan="12" | {{PvE}}
|-
|-
| align="left" | 1 || 15 || 7.5% || rowspan=4 | 10% || rowspan=4 | 100% || rowspan=4 | 100% || rowspan=4 | 5% || rowspan=4 | 30% || rowspan=4 | 5% || rowspan=4 | 3 || rowspan=4 | 10 Seconds
| align="left" | 1 || 15 || 7.5% || rowspan=4 | 10% || rowspan=4 | 100% || rowspan=4 | 5% || rowspan=4 | 30% || rowspan=4 | 15%|| rowspan=4 | 10 Seconds
|-
|-
| align="left" | 2 || 31 || 15%  
| align="left" | 2 || 31 || 15%  
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| colspan="12" | {{PvP}}
| colspan="12" | {{PvP}}
|-
|-
| align="left" | 1 || 15 || 7.5% || rowspan=4 | 10% || rowspan=4 | 20% || rowspan=4 | 100% || rowspan=4 | 5% || rowspan=4 | 30% || rowspan=4 | 5% || rowspan=4 | 3 || rowspan=4 | 10 Seconds
| align="left" | 1 || 15 || 7.5% || rowspan=4 | 10% || rowspan=4 | 20% || rowspan=4 | 0.5% || rowspan=4 | 30% || rowspan=4 | 15% || rowspan=4 | 10 Seconds
|-
|-
| align="left" | 2 || 31 || 15%  
| align="left" | 2 || 31 || 15%  
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| align="left" | 4 || 83 || 30%  
| align="left" | 4 || 83 || 30%  
|}
|}
</tabber>
<br>


=== El Dain Commands ===
=== El Dain Commands ===
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| {{CX}}{{CX}}{{CX}}{{CAinDX|1}} || ||
| {{CX}}{{CX}}{{CX}}{{CAinDX|1}} || ||
|}
|}
<br>


=== Radius and Range Increased Affected Commands ===
=== Radius and Range Increased Affected Commands ===
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{{SkillTable
{{SkillTable
|
|
EEPassive3.png; Proof Eid Locked-Expert;  
LAActive1.png; Eid Weise;
EETrans5.PNG; Blooming Emotion Locked-Trans1;
EEActive1.png; Alchimie Eid;
EEPassive3.png; Proof Eid Locked-Expert;
EETrans2.PNG; Awakened Will: Erbluhen Emotion;
EETrans5.PNG; Blooming Emotion Locked-Trans2;
BluPassive2.png; Harmony;
BluPassive2.png; Harmony;
}}
}}
<br>


=== Edel Eid skills ===
==={{color|#ffCC66|Eid: Cycle}} Skills===
{{SkillTable|
AinSkill2.png; Explosion;
AinSkill5.png; Bohren · Vereisen;
LASActive1.png; Angriff;
LASActive2.png; Vertieidi;
LASActive3.png; Diamant Regen;
EESActive3.png; Stom Stark Locked-Advanced;
EESActive4.png; Lind Scheinen;
EETrans4.PNG; Windhose;
LASActive1.png; Angriff/Mod;
LASActive3.png; Diamant Regen/Mod;
EESActive3.png; Stom Stark/Mod;
EESActive4.png; Lind Scheinen/Mod;
}}
 
=== {{color|#33CCCC|Edel Eid}} Skills ===
{{SkillTable
{{SkillTable
|
|
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EESActive1.png; Requiem/Mod;
EESActive1.png; Requiem/Mod;
}}
}}
<br>


== Tips and Details ==
== Tips and Details ==
*If you gain an Eid while already at max Eids, the oldest Eid will be removed to make room for the new Eid.
*If you gain an Eid while already at max Eids, the oldest Eid will be removed to make room for the new Eid.
*The passive will also make [Power: Cycle Mode] the default mode when achieving a full Power Gauge.
*The passive will also make [[Power System#Power: Cycle Magic|[Power: Cycle Magic]]] the default mode when achieving a full Power Gauge.
*[[Explosion]] and [[Bohren · Vereisen]] will also deal increased damage to enemies inflicted with [[Status Effects|Swaying El Keim]], despite not being [Eid: Cycle] or [Edel Eid Response] skills.
*[[Explosion]] and [[Bohren · Vereisen]] will also deal increased damage to enemies inflicted with [[Status Effects|Swaying El Keim]], despite not being [Eid: Cycle] or [Edel Eid Response] skills.
*Creating an Eid while idle counts as an action, meaning you will not be able to change skills, equipment or consumables for 2 seconds after creating an Eid.
*Creating an Eid while idle counts as an action, meaning you will not be able to change skills, equipment or consumables for 2 seconds after creating an Eid.
*As Edel Eid skills will always consume Eid, the Eid versions of the skills will always receive the buff corresponding to the type of Eid consumed.
<br>
<br>


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File:EidSummoning.gif|Eids creation while idle.
File:EidSummoning.gif|Eids creation while idle.
</gallery>
</gallery>
<br>


==Updates==
==Updates==
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*{{buff|Added an effect that changes all physical skills to magical skills.}}
*{{buff|Added an effect that changes all physical skills to magical skills.}}
|-
|-
| rowspan=2 | 01/04/2024 || rowspan=2 | <!--Approx 01/31/2024--> || colspan=2 align="left" |  
| rowspan=2 | 01/04/2024 || rowspan=2 | 01/31/2024 || colspan=2 align="left" |  
*'''Light''' trait change to '''Heavy''' trait.
*{{buff|[Eid: Rein] Immediate HP/MP Recovery changed to apply at a 100% chance.}}
*{{buff|Eid: Rein effect changed to apply at a 100% chance.}}
*{{nerf|Eid: Wille {{se||Move Slowdown}} removed.}}
*{{nerf|Eid: Wille '''slowing effect''' removed.}}
*{{buff|Eid effects now affects [Edel Eid Skills] also.}}
*{{buff|Edel Eid Reaction Skills will be changed to receive the effects.}}
*Swaying El Keim debuff stacking function is removed.
*Swaying El Keim debuff stacking function is removed.
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<br>
<br>
{{SkillNav - Lofty: Anpassen}}
{{SkillNav - Lofty: Anpassen}}
[[Category:Passive Skills]]
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