Oblivion: Difference between revisions

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Undo revision 922291 by G123u (talk)
(Added KR 11/09 update (I think I understood it correctly.))
m (Undo revision 922291 by G123u (talk))
Tag: Undo
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|-
|-
| [[File:LuCielSkill21.png]]
| [[File:LuCielSkill21.png]]
| {{SkillType|SA|B}} Summon forth a sealed demon to attack then unleash an 'Echo of Death' that instantly kills enemies with less than a certain amount of health. (Elite/Boss/Mid Boss Ranked Monsters excluded)<br>If you strike more than a certain number of enemies, the 'Echo of Death' attack damage may deal additional damage.
| {{SkillType|SA|B}} Summon forth a sealed demon to attack then unleash an 'Echo of Death'.<br>If you strike more than a certain number of enemies, the 'Echo of Death' attack damage may give additional damage.<br>Additional Strike Damage increase depending on the Combination Gauge used.
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| class="colortable-Lu/Ciel" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
{| class="colortable-Lu/Ciel" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
|-
! rowspan=3 | Mode!! rowspan=3 | Strike<br>(Physical)!! colspan=4 | Echo of Death!! rowspan=3 | Combination Gauge Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Strike (Physical) !! colspan=3 | Additional Strike !! colspan=2 | Echo of Death !! rowspan=2 | Combination Gauge Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! colspan=2 | Additional Strike !! rowspan=2 | Instant Kill HP Threshold<br>(% of Physical Attack) !! rowspan=2 | Range
! Strike Hit Requirement !! Damage (Physical) !! Damage Increase<br>(Per Combination Gauge) !! Range !! {{se|129|Lethargy||ed}} Duration
|-
! Strike Hit Requirement !! Damage
|-
| colspan="11" |'''Normal'''
|-
| {{PvE}} || 8318% || rowspan=2 | 2 Enemies || 50% of '''Strike''' damage || 1596% || rowspan=2 | 800 || rowspan=2 |10 || rowspan=2 | 0 MP|| rowspan=2 | 20 Seconds
|-
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 319%
|-
| colspan="11" |'''[Enhanced]'''
|-
| {{PvE}} || 8318% || rowspan=2 | 1 Enemy || 50% of '''Strike''' damage || 1596% || rowspan=2 | 800 || rowspan=2 | 10 || rowspan=2 | 0 MP|| rowspan=2 | 20 Seconds
|-
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 319%
|}
\\KR (11/09/2023)=
{| class="colortable-Lu/Ciel" style="border-collapse: collapse; text-align: center" cellpadding="5" border="1"
|-
! rowspan=2 | Mode !! rowspan=2 | Strike (Physical) !! colspan=3 | Echo of Death !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Strike Hit Requirement !! Damage (Physical) !! Damage Increase<br>(Per Combination Gauge)
|-  
|-  
| colspan="7" | '''Normal'''
| colspan=10 | '''Normal'''
|-
|-
| {{PvE}} || 8318% || rowspan=2 | 2 Enemies || 50% of '''Strike''' damage || 2% (Max: 20%) || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 8318% || rowspan=2 | 2 Enemies || 50% of '''Strike''' damage || 5% (Max: 50%) || rowspan=2 | 800 || rowspan=2 | 2 Seconds || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 1% (Max: 10%)
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 2.5% (Max: 25%)
|-  
|-  
| colspan="7" | '''[Enhanced]'''
| colspan=10 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 8318% || rowspan=2 | 1 Enemy || 50% of '''Strike''' damage || 2% (Max: 20%) || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 8318% || rowspan=2 | 1 Enemy || 50% of '''Strike''' damage || 5% (Max: 50%) || rowspan=2 | 800 || rowspan=2 | 2 Seconds || rowspan=2 | 0~10 || rowspan=2 | 300 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 1% (Max: 10%)
| {{PvP}} || 2137% || 20% of '''Strike''' damage || 2.5% (Max: 25%)
|}
|}
</tabber>
<br>
<br>


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== Extra Information==
== Extra Information==
=== Total Damage ===
=== Total Damage ===
<tabber>
\\NA=
{{Damage|true|Lu/Ciel
|dmg=8318, 8318*0.5
|pvp_dmg=2137, 2137*0.2
|passive1=Communication - Amplification
|heavy=true
}}
\\KR (11/09/2023)=
{{Damage|true|LuCiel
{{Damage|true|LuCiel
|dmg=8318, 8318*0.5
|dmg=8318, 8318*0.5
|pvp_dmg=2137, 2137*0.2
|pvp_dmg=2137, 2137*0.2
|range_max=1.0666667, 1.01666667
|dmg_max=i, i*1.5
|pvp_dmg_max=i, i*1.25
|passive1=Communication - Amplification
|passive1=Communication - Amplification
|heavy=true
|heavy=true
}}
}}
*Damage ranges from 0~10 Combination Gauge consumed.
*Damage ranges from 0~10 Combination Gauge consumed.
</tabber>
<br>


=== Miscellaneous ===
=== Miscellaneous ===
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== Tips and Details ==
== Tips and Details ==
*The summoning animation is affected by action speed, but the demon's attacks themselves are not.
*The summoning animation is affected by action speed, but the demon's attacks themselves are not.
<!--Delete below tips after KR 11/09 patch.-->
*Resurrection-type skills such as ([[Resurrection (Ara)|Resurrection]], or [[Flexible Movement]]) will still trigger on the instant-kill effect.
*The '''Echo of Death''''s instant kill effect will apply before the additional hit, so even if an enemy would have low enough HP after the additional hit, they will not be affected.
**Due to the additional hit dealing far more damage than the threshold required for the instant kill effect, it will only really matter when you miss the initial summoning hit, as otherwise, the additional hit would kill any enemies low enough regardless.
<br>
<br>


== Trivia ==
== Trivia ==
*When the instant kill effect is triggered, a soul from [[Terror Chain]]'s skill icon will appear and leave the opponent's body.
*In a previous version of the skill, when the instant kill effect was triggered, a soul from [[Terror Chain]]'s skill icon would appear and leave the opponent's body.
<br>
<br>


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File:Oblivion-Echo of Death.gif|A soul leaving the Tree Mushroom's body.
File:Oblivion-Echo of Death.gif|A soul leaving the Tree Mushroom's body.
</gallery>
</gallery>
<br>
==Old Version==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|
| Between its initial release and the 11/09/2023 KR Patch, '''Oblivion''' was capable of instantly killing any targets under a certain threshold of the '''Dreadlord''''s Physical Attack stat.
|}
<br>
<br>


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*{{buff|Added additional hit to Echo of Death when Strike hits a certain amount of enemies.}}
*{{buff|Added additional hit to Echo of Death when Strike hits a certain amount of enemies.}}
*'''[Enhanced]''' effect changed from increasing damage to reducing the required amount of enemies hit for Echo of Death's additional hit.
*'''[Enhanced]''' effect changed from increasing damage to reducing the required amount of enemies hit for Echo of Death's additional hit.
*{{nerf|{{se||Lethargy}} debuff removed.}}
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
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*{{buff|Casting speed is affected by Action Speed.}}
*{{buff|Casting speed is affected by Action Speed.}}
|-
|-
| 11/09/2023 || - || colspan=2 align="left" |
| 11/09/2023 || rowspan=2 | 12/06/2023 || colspan=2 align="left" |
*{{nerf|Skill use condition is changed to 300 MP usage.}}
*{{nerf|'''Instant Kill''' effect removed.}}
*{{nerf|'''Instant Kill''' effect removed.}}
*{{buff|'''Additional Strike damage increase per Combination Gauge''' added.}}
|-
| 11/23/2023 || colspan=2 align="left" |
*{{buff|'''Additional Strike damage increase per Combination Gauge''' effectiveness increased.}}
|}
|}
<br>
<br>
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