Overheat Mode Activated!: Difference between revisions

Moved the commands in Tips to a new Affected Commands section
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__NOTOC__
__NOTOC__{{Languages|Overheat Mode Activated!}}
{{Languages|Overheat Mode Activated!}}
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[Image:AOM.png]]  
| [[File:AOM.png]]  
| '''[Passive]''' Increases Raven Overheat buff(When his arm is on fire, all attacks does 10% more damage)damage and duration time. Possible to overlap Overheat twice.
| {{SkillType|P}} Enhances Overheat buff.
|}
|}
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:lightgrey"
 
! Class                 !! Master !! Level Required !! SP Cost per Level  !! Alternative          !! Skill Requirement
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
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! Class !! Level Required !! Skill Requirement
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| [[Veteran Commander]] || Lv. 20 || 60             || 5                  || [[Shadow Backslide]] || [[Skill_Quest#Level_60_Layer_Skill_.28Level_Requirement:_60.29|'''Level 60 Layer Skill Quest''']]    
| [[Veteran Commander]] || 60 || {{SkillText|SkillQuest|4}}    
|}
|}
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:lightgrey"
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! Skill Level !! Level Required !! Buff Damage Increase !! Duration Increase
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="3" | {{se|068|Overheat}}
|-
|-
| align="left" | 1 || rowspan="2" | 60 || +1% || 1 Second
! Further Damage Increase !! Duration Increase !! Max Stacks
|-
|-
| align="left" | 2 || +1.5% || 2 Seconds
| colspan="5" | {{PvE}}/{{PvP}}
|-
|-
| align="left" | 3 || 63 || +2% || 3 Seconds
| align="left" | 1 || 60 || rowspan=4 | 2.3% || 2 Seconds || rowspan=4 | 2
|-
|-
| align="left" | 4 || 67 || +2.5% || 4 Seconds
| align="left" | 2 || 67 || 4 Seconds
|-
|-
| align="left" | 5 || 71 || +3% || 5 Seconds
| align="left" | 3 || 69 || 6 Seconds
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| align="left" | 4 || 99 || 8 Seconds
|}
|}
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== Further Explanation ==
=== Affected Commands ===
Taking examples like; {{CDR}}{{CU}}{{CX}} doing 200% Magic damage and {{CDR}}{{CU}}{{CZ}}{{CX}} doing 150% Magic damage.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
*With 0 Crit, 0 Add. Dmg, and 4395 Magic Attack:
|-
**{{CDR}}{{CU}}{{CX}} does 8447 damage.
! Class !! Command !! {{se|068|Overheat}} Stack Gain
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 6335 damage.
|-
If we divide those by 2.0 and 1.5 respectively, both come out to around 4223 damage, or 100%. We’ll use this number to judge the bonus damage gained from OH and the passive.
| rowspan=2 | [[Weapon Taker]] || {{CX}}{{CX}}{{CX}}{{CIO|X}} || 1 per Overheated Explosion
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| {{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CIO|HoldZ|Hold}} || 2
|-
| [[Veteran Commander]] || {{CDRU}}{{CIO|X}}{{CIO|ConX|Con}} || 1 per Overheated Firebomb
|}
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*When overheated (without '''Activate Overheat Mode!'''):
 
**{{CDR}}{{CU}}{{CX}} does 9292 damage.
== Tips and Details ==
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 6969 damage.
*The damage increase is added directly on top of the existing 5%, making each stack of {{se|068|Overheat}} increase damage by 7.3%.
Divide those values by 4223, and we get 2.2 and 1.65. Which means that the bonus damage from OH is multiplicative. (Ex. »^X = 200% * 110% = 220%)
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Now, with '''Activate Overheat Mode!''', overheating does indeed stack up to two times; it just doesn’t show it under the buffs. By using {{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} and {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}}, we can assume that you get the second stack whenever you overheat a skill while you are already overheated.
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How does the bonus damage from the passive apply?
 
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==Updates==
*With 1 stack of Overheat(same stats, now with '''Activate Overheat Mode!'''):
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
**{{CDR}}{{CU}}{{CX}} does 9440 damage.
|-
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 7080 damage.
! colspan=2 | Date !! colspan=2 | Changes
Divide by 4223, and that’s 2.23 and 1.67. Those values came from the bonus damage from the passive being added on to OH. (Ex. »^X = 200% * (110% + 1.8%) = 223.6%)
|-
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! KR !! NA !! PvE !! PvP
*With 2 stacks of Overheats:
|-
**{{CDR}}{{CU}}{{CX}} does 10384 damage.
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 7788 damage.
*'''Overheat Mode Activated!''' added.
Which comes out to 2.45 and 1.84. Is the bonus damage tacked onto the second stack as well? Nope: 2.00 * 1.118 * 1.118 = 2.499. The second stack is actually a normal overheat, so it’s: 2.00 * 1.118 * 1.10 = 2.45.<br>
|-
'''CONCLUSION:'''With '''Overheat Mode Activate!''', the bonus damage is 111.8% * 110% = 122.98%; the buff also lasts about 9 seconds whenever you overheat. (This is with the current level cap; at level 70 it’s gonna be 124.6% bonus damage with an 11 sec duration.)
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |
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*{{nerf|Additional Damage Increase decreased.}}
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|-
The overheat stacks gain:
| 02/05/2015 || - || colspan=2 align="left" |
*{{CX}}{{CX}}{{CX}}{{CX}} gives 1 stack per overheated explosion
*{{nerf|Additional Damage Increase decreased.}}
*{{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} gives 1 stack per overheated granade
*{{nerf|Duration Increase decreased.}}
*{{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} gives already 2 stack on overheat start(instantly)
|-
*Every overheated special active gives 1 stack, except Deadly Raid which gives 1 stack per overheat(obviously to max 2 stacks)
| 08/27/2015 || - || colspan=2 align="left" |
*Fixed Overheat Duration Increase not working.
|-
| 02/25/2016 || - || colspan=2 align="left" |
*Fixed issue where damage calculation being applied incorrectly.
|}
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== Tips and Details ==
== Alternative Names ==
*'''Activate Overheat Mode!''' works really well with [[Shadow Technique of Mercenary - Victory]].
{{AlternateLanguages
|Color={{ColorSel|CharLight|Raven}}
|KR=과열모드 작동!                        |KRName=Activate Overheat Mode!
|CN=启动过热模式!  |CNName=Activate Overload Mode!
|ES=Botafuego    |ESName=Blaster
|FR=Surchauffe améliorée |FRName=Improved Overheat
|UK=Hothead
|JP=過熱モード作動! |JPName=Overheat Mode Activated!
|IT=Testa calda |ITName=Hothead
|DE=Hitzkopf |DEName=Hothead
|PL=Przegrzanie |PLName=Overheat
|BR=Superaquecimento : Ativar |BRName=Overheat: Activate
}}
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{{SkillNav - Veteran Commander}}
{{VCSkillsKR}}
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