Pet Guide

From Elwiki

How are Pets Obtained?

Pets are obtained through multiple ways. However, only one (Pocket Phoru) is available through a Story Quest, some are cash exclusive while some are obtained through Events.

Your first step towards getting a pet is a Pocket Phoru, which is a 3-Step quest that you obtain at level 10. The quest comes up as a Story Quest in Chapter 2-1.

The Perfect Companion for your Adventures!

  1. Visit Elder and speak to Hoffman.
  2. Enter 2-1 and collect 4 Purified Jewels, which are obtained from the Ghost Magicians.
  3. Collect 1 Ent Orb by defeating Ent, the boss of 2-1.
  4. Go to 2-2 and eliminate the Giant Phoru.


Congratulations! You have obtained a Pocket Phoru!

Pet List

Image Name Info How to Obtain
Pocket Phoru (쁘띠 뽀루) An adorable little Phoru that'll be your friend! Episode 2-1 Quest
Wild Pocket Phoru (야생 쁘띠 뽀루) An adorable little Phoru that'll be your friend! ??
Black Phoru A Black Pocket Phoru! Given to players during Veteran Commander's release event and deleted after the event.
Rudolph Phoru A costume for the Pocket Phoru! Currently unavailable in the Korean version of Elsword. Was obtainable during Christmas.
Witch Phoru (마녀 뽀루의 은신처) A costume for the Pocket Phoru! Currently unavailable in the Korean version of Elsword. Was obtainable during Halloween 2013 KR.
?? Phoru A costume for the Pocket Phoru! ??
HAT'S ON Phoru (햇츠온 (쁘띠 뽀루)) A costume for the Pocket Phoru! ??
NAVER Phoru (네이버 뽀루) A costume for the Pocket Phoru! Pet given out in KR during NAVER event
EAT FOOD Phoru A costume for the Pocket Phoru! ??
Elsword Anniversary Party Phoru A costume for the Pocket Phoru! Given to players as rewards during Elsword Anniversary Event.
New Year Phoru A costume for the Pocket Phoru! Given to players as rewards during New Year Event (2014).
Chinajoy Phoru A Pocket Phoru that wore a written "Chinajoy" scarf! Given to players as rewards during Chinajoy Event in China Server (4/7/12 ~ 8/8/12).
Hot-blooded Gamania Phoru A Pocket Phoru that wore a scarf with Gamania's Logo! ??
Newbie Goalkeeper Phoru A costume for the Pocket Phoru! Given to players as rewards during Elrios Cup Soccer Festival Event.


Starting Your Pet

Pet Nickname Change Card

Once you get your pet, it will be available under the Special tab in your inventory.

Right click it and a message will come up.

Once you name him/her, your pet is ready to begin!

  • You can change your pet's name by purchasing the Pet Nickname Change Card at the Item Mall.


Pet Menu Interface

Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.

It should direct you to this screen:


Buttons

  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 60%.
    • If its hunger is below 40%, its affinity will decrease.


Pet Evolution

Life Crystal

Pets usually have four forms. The forms are termed:

  1. Life Crystal
  2. Infant
  3. Teen
  4. Adult

Pets usually start as a crystal, having no skills or functions until they become an Infant.

In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.


Evolution Forms

Name Infant Teen Adult SPECIAL
Pocket Phoru
Wild Pocket Phoru
Black Phoru (Event, not permanent)
Rudolph Phoru
Witch Phoru
?? Phoru
HAT'S ON Phoru
NAVER Phoru
?? Phoru
?? Phoru
Elsword Anniversary Party Phoru
New Year Phoru
Chinajoy Phoru
Hot-blooded Gamania Phoru
Newbie Goalkeeper Phoru
Newbie Goalkeeper Phoru(Spain)
Newbie Goalkeeper Phoru(Italy)
Newbie Goalkeeper Phoru(Brazil)
Newbie Goalkeeper Phoru(Germany)
Newbie Goalkeeper Phoru(France)
Newbie Goalkeeper Phoru(England)
Newbie Goalkeeper Phoru(Japan)
Newbie Goalkeeper Phoru(United States)
Newbie Goalkeeper Phoru(South Korea)
Legenday Goalkeeper Phoru
Ancient Phoru
Shadow Ancient Phoru
Evil Ancient Phoru
Hellfire Ancient Phoru
Hallow Ancient Phoru
Seraph Ancient Phoru
Tree Knight
Blossom Tree Knight
Maple Tree Knight
Polar Tree Knight
Christmas Tree Knight
Santa Tree Knight
Hallow Witch
Grim Reaper
Halloween Pumpkin Fairy
Halloween Pumpkin Fairy - Tanya
Halloween Pumpkin Fairy - Rosetta
Halloween Pumpkin Fairy - Narnea
Halloween Pumpkin Fairy - Rael
Halloween Pumpkin Fairy - Eldena
Mystic
Mystic Special Edition - Black
Mystic Special Edition - White
Mystic Special Edition - Red
Mystic Special Edition - Blue
Hatchling
Light Hatchling
Dark Hatchling
Fire Hatchling
Wild Hatchling
Star Hatchling
Ancient Rexion
Uniel - The Light Bringer
Uniring - The Dark Bringer
Kumiho: Miho
Kumiho: Shiho
Kumiho: Naho
Millennium Fox
Awakened Millennium Fox
Mana Eater
Blood Eater
Panda Bear - Red
Panda Bear - Blue
Imperial Panda - Red
Imperial Panda - White
Son Goku
HAT'S ON - STINKO
HAT'S ON - EBONY
Reaper - Death
Reaper - Reverse
Raincoat Cat - Rebi
Raincoat Cat - Regi
Raincoat Cat - Blue
Raincoat Cat - White
Sheriff
White Sheriff
Arctic Hunter Peng
Snow Bump
Berthe Jr.
Teddy Bear (White)
Teddy Bear (Brown)
Thanato
Marionette
Halloween Teddy Bear
Hoya
Alice
Medusa
Eltrion Jr.
??


Pet Skills

Pet Energy

With the pet skills, pets will also get access to a skill system called Pet's Energy.

Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.

Each Pet has 4 types of Energy :

1. Body

2. Soul

3. Attitude

4. Fetch

Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)



There is a prerequisite in the pet's form to unlock each energy:

- Getting Infant form will allow your pet to unlock the Body energy

- Getting Teen form will allow your pet to unlock Body and Soul energy

- Getting Adult form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)

- Buying the Fetch Aura from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.

Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Hunger(Except for Fetch). If his Hunger is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Skills

Pets have 2 types of skills:

Attacks: When Hits Required is met, if the pets have enough MP, they will use their skills to attack and aid you in battle. When in "Special Mode", the damage of the skill will increase.

Affinity Damage Increase
0≤X<70 0%
X≥70 10%+(X-70)%


Encouragement: When you are extremely low on health, the pet will encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. When in "Special Mode", the effect of the encouragement will increase.

Affinity Encouragement Effect Increase
0≤X<70 0%
70≤X<80 10%
80≤X<90 20%
90≤X<100 30%
X=100 40%


Pet MP is a seperate MP bar that fills up as the player attacks.

Table of Pet Skills

Encouragement and Fetch Aura effects are all the same regardless of pet.

Icon Effect
Fetch Aura
Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.

'Grab them all! Never miss a single ED again!'

Encouragement

When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.

  • Infant: Attack / Movement Speed +5%, Critical Hit Rate +6%, Max HP and remaining HP increase by 20%, HP recovery 0.5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical Hit Rate +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical Hit Rate +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second


Normal Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Wind Attribute Resistance +25
+1% Piercing Effect Chance (If you have Wind Element)
Feeding Bottle Toss
The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them
Milk Bottle - 300% of your average Physical and Magical Attack power while pushing them back.

Infant

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
Mug Cup Toss
The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack
Tosses - dealing 350% of your average Physical and Magical Attack power while pushing them back.

Teen

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Frying Pan Toss
Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan
Tosses - 400% Damage of your average Physical and Magical attack power while pushing them back

Adult


Ruldoph Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
-
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
No Infant Form -

Teen - Soul
-
Max HP +5%
Physical Defense +2%
Magical Defense +2%
No Teen Form -

Adult - Attitude
-
Action Speed +1%
Awakening Charge +4%
Snowball Toss'
Rudolph Phoru will throw three snowballs
Snowballs - 1666% Damage of your average Physical and Magical attack

Adult


Witch Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
-
No Infant Form -

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Bat Toss
Witch Phoru will throw a bat
Toss - 350% Damage of your average Physical and Magical attack power.

Adult


New year Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon

Infant - Body
Natural Physique
Fire Attribute Resistance +25
+1% Burning Effect Chance (If you have Fire Element)
No Infant Form -

Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -

Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Firework
New year Phoru will throw a firework.
Toss - 1050% Damage of your average Physical and Magical attack power.

Adult


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.

  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

Guide

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.

Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info

24x El-Gems (Lv. 1 - 17)

1x Lv. 1 Weapon Cast

These Jellies feed your pet when you are below Lv. 22

Resell Price = 10,560 ED

40x El-Gems (Lv. 1 - 17)

1x Lv. 1 Weapon Cast

These Jellies feed your pet when you are below Lv. 30

Resell Price = 14,400 ED

37x El-Gems (Lv. 18 - 27)

1x Lv. 2 Weapon Cast

These Jellies feed your pet when you are below Lv. 37

Resell Price = 18,240 ED

35x El-Gems (Lv. 28 - 37)

1x Lv. 3 Weapon Cast

These Jellies feed your pet when you are below Lv. 46

Resell Price = 22,080 ED

34x El-Gems (Lv. 38 - 47)

1x Lv. 4 Weapon Cast

These Jellies feed your pet when you are below Lv. 54

Resell Price = 25,920 ED

33x El-Gems (Lv. 48 - 60)

1x Lv. 5 Weapon Cast

These Jellies feed your pet when you are below Lv. 62

Resell Price = 29,760 ED

39x El-Gems (Lv. 48 - 60)

1x Lv. 5 Weapon Cast

These Jellies feed your pet when you are below Lv. 70

Resell Price = 33,600 ED

42 El-Gems (Lv. 58 - 72)

1 Lv. 6 Weapon Cast

These Jellies feed your pet when you are below Lv. 78

Resell Price = 37,440 ED

42x El-Gems (Lv. 73 - 84)

1x Lv. 7 Weapon Cast

These Jellies feed your pet when you are below Lv. 86

Resell Price = 41,280 ED


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.



Inventory Sizes

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru x1 x2 x3
Wild Pocket Phoru x3
Black Phoru (Event, not permanent) x0 x0 x0
Rudolph Phoru x12
Witch Phoru x9
?? Phoru
HAT'S ON Phoru
NAVER Phoru
?? Phoru
?? Phoru
Elsword Anniversary Party Phoru x3
New Year Phoru x8
Chinajoy Phoru
Hot-blooded Gamania Phoru x3
Newbie Goalkeeper Phoru x0
Newbie Goalkeeper Phoru(Spain) x6
Newbie Goalkeeper Phoru(Italy) x6
Newbie Goalkeeper Phoru(Brazil) x6
Newbie Goalkeeper Phoru(Germany) x6
Newbie Goalkeeper Phoru(France) x6
Newbie Goalkeeper Phoru(England) x6
Newbie Goalkeeper Phoru(Japan) x6
Newbie Goalkeeper Phoru(United States) x6
Newbie Goalkeeper Phoru(South Korea) x6
Legenday Goalkeeper Phoru x9
Ancient Phoru x3 x6 x9
Shadow Ancient Phoru x3 x6 x9
Evil Ancient Phoru x12
Hellfire Ancient Phoru x12
Hallow Ancient Phoru x12
Seraph Ancient Phoru x12
Tree Knight x3 x6 x9
Blossom Tree Knight x4 x8 x12
Maple Tree Knight x4 x8 x12
Polar Tree Knight x4 x8 x12
Christmas Tree Knight x12
Santa Tree Knight x12
Hallow Witch x4 x8 x12
Grim Reaper x4 x8 x12
Halloween Pumpkin Fairy x4 x8
Halloween Pumpkin Fairy - Tanya x12
Halloween Pumpkin Fairy - Rosetta x12
Halloween Pumpkin Fairy - Narnea x12
Halloween Pumpkin Fairy - Rael x12
Halloween Pumpkin Fairy - Eldena x12
Mystic x3 x6 x9
Mystic Special Edition - Black x4 x8 x12
Mystic Special Edition - White x4 x8 x12
Mystic Special Edition - Red x4 x8 x12
Mystic Special Edition - Blue
Hatchling x4 x8 x12
Light Hatchling x4 x8 x12
Dark Hatchling x4 x8 x12
Fire Hatchling x4 x8 x12
Wild Hatchling x1 x2 x3
Star Hatchling x12
Ancient Rexion x12
Uniel - The Light Bringer x3 x6 x9
Uniring - The Dark Bringer x3 x6 x9
Kumiho: Miho x4 x8 x16
Kumiho: Shiho x4 x8 x16
Kumiho: Naho x4 x8 x16
Millennium Fox x9
Awakened Millennium Fox x12
Mana Eater x16
Blood Eater x16
Panda Bear - Red x4 x8 x12
Panda Bear - Blue x4 x8 x12
Imperial Panda - Red x12
Imperial Panda - White x12
Son Goku x4 x8 x12
HAT'S ON - STINKO
HAT'S ON - EBONY
Reaper - Death x4 x8 x12
Reaper - Reverse x4 x8 x12
Raincoat Cat - Rebi x4 x8 x12
Raincoat Cat - Regi x4 x8 x12
Raincoat Cat - Blue
Raincoat Cat - White
Sheriff x4 x8 x12
White Sheriff x4 x8 x12
Arctic Hunter Peng x12
Snow Bump x12
Berthe Jr. x4 x8 x12
Teddy Bear (White) x9
Teddy Bear (Brown) x9
Thanato x4 x8 x12
Marionette x4 x8 x12
Halloween Teddy Bear
Hoya x4 x8 x12
Alice x4 x8 x12
Medusa
Eltrion Jr.
??


Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Commands

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between you and your pet.

You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.

Your pet's Affinity will also affect on how he/she will respond to you.

Here's a following list of commands you can type to your pet that he/she will respond on:

NA Version

Hey!

Howdy!

Hi!

Hello!

Sit!

Wait!

Rest!

Stand!

GetUp!

StandUp!

LetsGo!

ComeHere!

GetGet!

Goofy!

Silly!

Smack!

Stop!

Angry!

Playful!

NapTime!

SleepyTime!

Zzz!

ILoveYou!

ILikeYou!

GoodJob!

Personality

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.



General things to know about Pet Personality before we get started:

  1. There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
  2. Using the relogging method, pet personality changes 0.25 points at a time. Thus, you need to have it change at least 4 times to raise personality by 1 point.
    • If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form. (Source)
  3. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  4. Logging Out means clicking either Game Exit or Character Select. But not with changing channel through the upper right box. (Source)
  5. Feeding your pet with Fantastic QPL Jellies count towards affinity increase. Also, first feed of the day that increases affinity by 2% count towards affinity increase too.
  6. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  7. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  8. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not kill a monster.
    • Repeatedly resummoning without defeating one monster at dungeons/fields, doesn't make pets more sociable (+y axis). Logging in and logging out doesn't count as well as long as no monster is defeated.
  9. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
    • Crystal: minimum 50%.
    • Infant: minimum 16%.
    • Teen: minimum 7%.
  10. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)


Personality Start Cheering Cheering Duration Use Attack Skill
Sociable HP≤15% Short Need less hits
300 Pet MP is consumed
Shy HP≤30% Long Need more hits
250 Pet MP is consumed
Impulsive Irrelevant Short Need more hits
Sensible Irrelevant Long Need less hits


When pet is turned Sociable(+),

  1. When attacking, 300 Pet MP is consumed.
  2. Starts cheering when the summoner's HP is 15% or less.
  3. Need less hits for it to use attack skill.
  4. Cheering Duration is inversely proportional to Sociable's value.
  5. Hits Required is proportional to Sociable's value.

To turn Sociable(+):

  1. After first login, kill one monster, either in dungeon or field. After that, log out.

——————————————————————————————————————————————————————————

When pet is turned Shy(-):

  1. While attacking, 250 Pet MP is consumed.
  2. Starts cheering when the summoner's HP is 30% or less.
  3. Need more hits for it to use attack skill.
  4. Cheering Duration is proportional to Shy's value.
  5. Hits Required is inversely proportional to Shy's value.

To turn Shy(-):

  1. After first login, kill as many monsters as your stamina allows. When you log out, your pet's affinity change has to be at least 4%.
  2. If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.

——————————————————————————————————————————————————————————

When turned Impulsive(+):

  1. Cheering Duration is inversely proportional to Impulsive's value.
  2. Hits Required is proportional to Impulsive's value.

To turn Impulsive(+):

  1. Feed the pet with normal or lower weapons and elite or lower armors.

——————————————————————————————————————————————————————————

When turned Sensible(-):

  1. Cheering Duration is proportional to Sensible's value.
  2. Hits Required is inversely proportional to Sensible's value.

To turn Sensible(-):

  1. Unlike Impulsive, feed the pet with rare or higher weapons, unique armors, QPL jellies, seeds, and fruits.
  2. Hunger should increase by 8.5% or higher when feeding.
  3. Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.



Area A: Sociable & Impulsive
Advantage: Hits Required for Attack Skill is low.
Disadvantage: Starts cheering when the summoner's HP is 15% or less. When attacking, 300 Pet MP is consumed.
Advantage when value becomes larger: None.
Disadvantage when value becomes larger: When Sociable and Impulsive's value become larger, Cheering Duration will be shorter, Hits Required will increase.
Report: Sociable and Impulsive's value should be small, so A1 is the best.

——————————————————————————————————————————————————————————

Area B: Sociable & Sensible
Advantage: Hits Required for Attack Skill is low.
Disadvantage: Starts cheering when the summoner's HP is 15% or less. When attacking, 300 Pet MP is consumed.
Advantage when value becomes larger: When Sensible's value become larger, Cheering Duration will be longer, Hits Required will decrease.
Disadvantage when value becomes larger: When Sociable's value become larger, Cheering Duration will be shorter, Hits Required will increase.
Report: Sociable's value should be small but Sensible's value should be large, so B3 is the best.

——————————————————————————————————————————————————————————

Area C: Shy & Sensible
Advantage: Starts cheering when the summoner's HP is 30% or less. When attacking, 250 Pet MP is consumed.
Disadvantage: Hits Required for Attack Skill is high.
Advantage when value becomes larger: When Shy and Sensible's value become larger, Cheering Duration will be longer, Hits Required will decrease.
Disadvantage when value becomes larger: None.
Report: Shy and Sensible's value should be large, so C9 is the best.

——————————————————————————————————————————————————————————

Area D: Shy & Impulsive
Advantage: Starts cheering when the summoner's HP is 30% or less. When attacking, 250 Pet MP is consumed.
Disadvantage: Hits Required for Attack Skill is high.
Advantage when value becomes larger: When Shy's value become larger, Cheering Duration will be longer, Hits Required will decrease.
Disadvantage when value becomes larger: When Impulsive's value become larger, Cheering Duration will be shorter, Hits Required will increase.
Report: Shy's value should be large but Impulsive's value should be small, so D7 is the best.


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