Phantom Chaser: Difference between revisions

Changed Total Damage to use columns and Damage template ( o 3o
(Changed Total Damage to use columns and Damage template ( o 3o)
 
(31 intermediate revisions by 7 users not shown)
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__NOTOC__{{Languages|Phantom Chaser}}
__NOTOC__{{Languages|Phantom Chaser}}
<div style="float: right;">{{#ev:youtube|tcFnhipyQ-8|400}}</div>
{{#ev:youtube|ZhmB0ydAhbY|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:FreySkill13.png]]
| [[File:FreySkill13.png]]
| {{SkillType|A}} Suddenly accelerate Nitro Motor and rush forward.<br>Attack enemies with the Muskets. (Can also be used mid-air)
| {{SkillType|A}} Suddenly accelerate Nitro Motor and rush forward.<br>Attack enemies with the Muskets. (Can also be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Class !! Level Required
! Class             !! Level Required
|-
|-
| [[Freyja]]  || 50
| [[Freyja]]  || 50
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical) !! colspan=4 | Max Hits !! rowspan=3 | ECP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack !! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
! Charge Attack !! Dive !! Impact !! Charge Attack !! Dive !! Impact
|-
|-
| align="left" | 50 ||  rowspan=2 | 96% ||  rowspan=2 | 96% ||  rowspan=2 | 382% ||  rowspan=2 | 100% ||  rowspan=2 | 3 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 2 ||  rowspan=2 | 35 ECP || 8 Seconds
! Charge Attack !! Dive !! Impact !! Charge Attack !! Dive !! Impact
|-
| colspan=11 | '''Normal'''
|-
|-
| align="left" | [Enhanced] || 5 Seconds
| {{PvE}} || 96% || 96% || 382% || 100% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 35 ECP || rowspan=2 | 8 Seconds
|}
|-
 
| {{PvP}} || 36% || 36% || 145% || 40%
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| colspan=11 | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! Ground !! colspan=2 | Air !! rowspan=2 | Weapon Attack
|- style="background:{{ColorSel|CharLight|Rose}}"
! Charge Attack !! Dive !! Impact
|-
|-
| align="left" | 50 || rowspan=2 | 36% || rowspan=2 | 36% || rowspan=2 | 145% || rowspan=2 | 40%
| {{PvE}} || 96% || 96% || 382% || 100% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 35 ECP || rowspan=2 | 5 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 36% || 36% || 145% || 40%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rose|Phantom Chaser|Empowered, Powerful|cd=8|cd_enhanced=5|cd2=120}}
|- style="background:{{ColorSel|CharLight|Rose}}"
<br>
! Empowered Phantom Chaser !! colspan=3 | Powerful Phantom Chaser
 
|- style="background:{{ColorSel|CharLight|Rose}}"
== Extra Information ==
! Attribute Effect !! Level Required !! Attribute Effect !! Cooldown
=== Total Damage ===
{{Columns|
<div>
==== Ground ====
{{Damage|true|Rose
|dmg=96, 100
|pvp_dmg=36, 40
|hits=3, 2
|empowered=true
|passive1=Musket Master
}}
</div>
<div>
==== Midair ====
{{Damage|true|Rose
|dmg=96, 382, 100
|pvp_dmg=36, 145, 40
|hits=2, 1, 2
|empowered=true
|passive1=Musket Master
|passive2=Key of Proof
|combine=1, 2
}}
</div>
}}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
|-
|-
| rowspan=2 | {{SkillText|Empowered|120}} || 70 || rowspan=2 | {{SkillText|Powerful|120}} || 9.6 Seconds
! Affected By Action Speed
|-
|-
| [Enhanced] || 6 Seconds
| {{Check|Y}}
|}
<br>
 
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=3 | Mode !! colspan=2 | Regular !! colspan=4 | [[Musket Master]]/[[Key of Proof]] Used midair
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Normal !! rowspan=2 | Empowered !! colspan=2 | Normal !! colspan=2 | [[ECP System|Over Strike]]
|- style="background:{{ColorSel|CharLight|Rose}}"
! Normal !! Empowered !! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 96*3+2*100}}}}% || {{formatnum:{{#expr: (96*3+2*100)*1.2}}}}%
| {{formatnum:{{#expr: (96*2+382+2*100)*1.2*1.3 round2}}}}%    || {{formatnum:{{#expr: (96*2+382+2*100)*1.2*1.2*1.3 round2}}}}%
| {{formatnum:{{#expr: (96*2+382+2*100)*1.2*1.3*1.2 round2}}}}% || {{formatnum:{{#expr: (96*2+382+2*100)*1.2*1.2*1.3*1.2 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 36*3+2*40}}}}% || {{formatnum:{{#expr: (36*3+2*40)*1.2}}}}%
| {{formatnum:{{#expr: (36*2+145+2*40)*1.1*1.1 round2}}}}%    || {{formatnum:{{#expr: (36*2+145+2*40)*1.1*1.2*1.1 round2}}}}%
| {{formatnum:{{#expr: (36*2+145+2*40)*1.1*1.1*1.2 round2}}}}% || {{formatnum:{{#expr: (36*2+145+2*40)*1.1*1.2*1.1*1.2 round2}}}}%
|}
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|FYPassive2.png; Key of Proof;
| width="40" | [[File:FYPassive2.png]]
MusketMaster.png; Musket Master;
| align="center"  width="150" | [[Key of Proof]]
}}
| width="40" | [[File:MusketMaster.png]]
| align="center" width="150" |  [[Musket Master]]
|}
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose updates-table"
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rose}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 02/18/2016 || 07/13/2016 || colspan=2 align="left" |
*'''Phantom Chaser''' added.
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*"'''Enhanced'''" attribute changed to "'''Powerful'''".
*'''Enhanced''' trait changed to '''Powerful'''.
*Swapped locations of "'''Powerful'''" and "'''Empowered'''".
*Swapped locations of "'''Powerful'''" and "'''Empowered'''".
|-
|-
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*Fixed issue where Rose will use current weapon to use Musket Fire when pressing {{CX}}.
*Fixed issue where Rose will use current weapon to use Musket Fire when pressing {{CX}}.
|-
|-
| 01/25/2017 || - || colspan=2 align="left" |  
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
{{nerf|Weapon Attack damage decreased.}}
*{{nerf|Weapon Attack damage decreased.}}
|-
|-
| 02/09/2017 || - || colspan=2 align="left" |  
| 02/09/2017 || - || colspan=2 align="left" |  
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*Added details about being usable in air.
*Added details about being usable in air.
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Impact damage increased.}}
*{{buff|Impact damage increased.}}
{{nerf|Charge Attack damage decreased.}}
*{{nerf|Charge Attack damage decreased.}}
{{nerf|Dive damage decreased.}}
*{{nerf|Dive damage decreased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{buff|Impact damage increased.}}
*{{buff|Impact damage increased.}}
{{nerf|Charge Attack damage decreased.}}
*{{nerf|Charge Attack damage decreased.}}
{{nerf|Dive damage decreased.}}
*{{nerf|Dive damage decreased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |  
| 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" |  
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|-
|-
| 08/14/2019 || colspan=2 align="left" |  
| 08/14/2019 || colspan=2 align="left" |  
{{buff|ECP Usage increased.}}
*{{buff|ECP Usage increased.}}
{{buff|Charge Attack and Dive Damage increased.}}
*{{buff|Charge Attack and Dive Damage increased.}}
{{buff|Impact Damage increased.}}
*{{buff|Impact Damage increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Freyja}}
{{FYSkills}}
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