Phoenix Talon: Difference between revisions

136 bytes removed ,  18 September 2023
Cleanup! The Traits section has been left untouched though. _(:3/
m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
(Cleanup! The Traits section has been left untouched though. _(:3/)
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Elsword
|Character=Elsword
|Skill=Phoenix Talon
}}
}}
<div style="float: right;">{{#ev:youtube|R6CB4buO1aQ|400}}</div>
{{#ev:youtube|R6CB4buO1aQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{| class="colortable-Elsword" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! colspan=5 | {{se|012|Phoenix Power||pb}} || rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=5 | {{se|012|Phoenix Power||pb}} !! colspan=2 | Max Hits || rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|-
! rowspan=2 | Phoenix Multi Hit !! rowspan=2 | Descending Phoenix !! rowspan=2 | Phoenix Multi Hit !! rowspan=2 | Descending Phoenix !! rowspan=2 | Movement/Jump Speed<br/>Increase {{stat|m}} !! rowspan=2 | Magic Projectile Absorption !! rowspan=2 | Passive MP Gain !! colspan=2 | Duration
! rowspan=2 | Phoenix Multi Hit !! rowspan=2 | Descending Phoenix !! rowspan=2 | Movement/Jump Speed Increase {{stat|m}} !! colspan=2 | MP Recovery !! colspan=2 | Duration !! rowspan=2 | Phoenix Multi Hit !! rowspan=2 | Descending Phoenix
|-
|-
! Self !! Party
! Upon Absorbing Magic Projectile !! Per Second !! Self !! Party
|-  
|-  
| colspan=12 | '''Normal'''
| colspan=12 | '''Normal'''
|-
|-
| {{PvE}} || 444% || 2238% || rowspan=2 | 7 || rowspan=2 | 1 || rowspan=2 | +20% || rowspan=2 | +5 MP || rowspan=2 | +3 MP per second || rowspan=2 | 15 Seconds || rowspan=2 | N/A || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 444% || 2238% || rowspan=2 | 20% || rowspan=2 | 5 MP || rowspan=2 | 3 MP || rowspan=2 | 15 Seconds || rowspan=2 | N/A || rowspan=2 | 7 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 151% || 680%
| {{PvP}} || 151% || 680%
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| colspan=12 | '''[Enhanced]'''
| colspan=12 | '''[Enhanced]'''
|-
|-
| {{PvE}} || 444% || 2238% || rowspan=2 | 7 || rowspan=2 | 1 || rowspan=2 | +20% || rowspan=2 | +5 MP || rowspan=2 | +3 MP per second || rowspan=2 | 15 Seconds || rowspan=2 | 7.5 Seconds || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds
| {{PvE}} || 444% || 2238% || rowspan=2 | 20% || rowspan=2 | 5 MP || rowspan=2 | 3 MP || rowspan=2 | 15 Seconds || rowspan=2 | 7.5 Seconds || rowspan=2 | 7 || rowspan=2 | 1 || rowspan=2 | 250 MP || rowspan=2 | 20 Seconds
|-
|-
| {{PvP}} || 151% || 680%
| {{PvP}} || 151% || 680%
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== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{{Damage|true
|-
|dmg=444, 2238
! Mode !! Base
|pvp_dmg=151, 680
|-
|hits=7, 1
| {{PvE}}  
|passive1=Rune Mastery
| {{formatnum:{{#expr: 444*7 + 2238}}}}%
}}
|-
<br>
| {{PvP}}
 
| {{formatnum:{{#expr: 151*7 + 680}}}}%
==Related Skills==
|}
{{SkillTable|
Rune Mastery.png; Rune Mastery;
}}
<br>
<br>


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*The buff cannot absorb projectiles from Special Actives.
*The buff cannot absorb projectiles from Special Actives.
*This skill is extremely useful against [[Battle Magician]]'s Starballs because the balls hit you several times.
*This skill is extremely useful against [[Battle Magician]]'s Starballs because the balls hit you several times.
*The buff does not absorb [[Rose]]'s bullets though, as they do physical and not magical damage.
*The buff does not absorb [[Rose]]'s bullets though, as they deal physical and not magical damage.
*Enemies are launched by the initial hits of the skill.
*Enemies are launched by the initial hits of the skill.
**The final hit catches the enemies, causing a juggle and preventing them from being knocked down.
**The final hit catches the enemies, causing a juggle and preventing them from being knocked down.
*Elsword is vulnerable right before the Phoenix crashes on him.
*'''Elsword''' is vulnerable right before the Phoenix crashes on him.
*The phoenix has to land on you for the buff to be applied. If you activate Phoenix Talon and you were moved or hit, you will not receive the buff. The phoenix however, will still attack.
*The phoenix has to land on you for the buff to be applied. If you activate [[Phoenix Talon]] and you were moved or hit, you will not receive the buff. The phoenix however, will still attack.
*Even though it isn't stated in-game, [[Phoenix Talon]] inflicts burn on any targets hit by it.
*Even though it isn't stated in-game, [[Phoenix Talon]] inflicts burn on any targets hit by it.
*While the buff is active, your hands will glow brightly and you will possess red afterimages as you move.
*While the buff is active, '''Elsword''''s hands will glow brightly and he will possess red afterimages as he moves.
*Curiously, the [Enhanced] effect is applied separately from the self-buff, activating when the skill is first cast rather than when the phoenix descends. This also results in the caster gaining the 50% duration buff during the skill, before the phoenix descends.
*Curiously, the '''[Enhanced]''' effect is applied separately from the self-buff, activating when the skill is first cast rather than when the phoenix descends. This also results in the caster gaining the 50% duration buff during the skill, before the phoenix descends.
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